Tag: PC

Games: DOOM – Level Progression – Automated

Games: DOOM – Level Progression – Automated

Last modified: 24/09/2020

Games: DOOM – Level Progression – Automated

Type: Deconstructions

An in-depth simulation of the progression of a level in classic DOOM.

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Games: Pac-Man (as seen in the book) – Automatic diagram

Games: Pac-Man (as seen in the book) – Automatic diagram

Last modified: 16/09/2020

Games: Pac-Man (as seen in the book) – Automatic diagram

Type: Book

The automatic version of the Pac-Man diagram simulating one level of the game.

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Games: Fable – XP Progression – Interactive

Games: Fable – XP Progression – Interactive

Last modified: 08/09/2020

Games: Fable – XP Progression – Interactive

Type: Deconstructions

A template about experience progression as it is simulated in Fable.

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Games: League of Legends Hextech Chest Gacha v2 – Automated

Games: League of Legends Hextech Chest Gacha v2 – Automated

Last modified: 08/09/2020

Games: League of Legends Hextech Chest Gacha v2 – Automated

Type: Deconstructions

A simple diagram showing the odds of obtaining different rarity skins through obtaining chests and opening them with keys in League of Legends.

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Minecraft – Enchanting – Interactive

Minecraft – Enchanting – Interactive

Last modified: 08/09/2020

Minecraft – Enchanting – Interactive

Type: Deconstructions

A diagram simulating enchanting outcomes for various tools in Minecraft.

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Mario Kart 8 – Item probability in a mushroom only race – Automated

Mario Kart 8 – Item probability in a mushroom only race – Automated

Last modified: 20/08/2020

Mario Kart 8 – Item probability in a mushroom only race – Automated

Type: Deconstructions

Diagram simulating probabilities of obtaining different items according to the player’s position during the race in Mario Kart 8.

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Rimworld – Raid points and colony wealth – Automated

Rimworld – Raid points and colony wealth – Automated

Last modified: 08/09/2020

Rimworld – Raid points and colony wealth – Automated

Type: Deconstructions

A Raid point calculator depending on several colony factors and how they influence raid strength in Rimworld.

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Cookie Clicker idle game with prestige loop – Automated

Cookie Clicker idle game with prestige loop – Automated

Last modified: 08/09/2020

Cookie Clicker idle game with prestige loop – Automated

Type: Deconstructions

A simulation of a prestige loop implemented in Cookie Clicker and the bonuses it offers to subsequent playthroughs.

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Stardew Valley Farming

Stardew Valley Farming

Last modified: 08/09/2020

Stardew Valley Farming

Type: Deconstructions

Income generated from growing crops and raising animals throughout all seasons. Simulation of multiple farming aspects.

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Cookie Clicker Deconstruction – Interactive

Cookie Clicker Deconstruction – Interactive

Last modified: 08/09/2020

Cookie Clicker Deconstruction – Interactive

Type: Deconstructions

Deconstruction of an idle clicker game with building upgrading and perk purchasing. An interactive diagram allowing the user to select the purchases that he wants.

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Cookie Clicker Deconstruction – Automated

Cookie Clicker Deconstruction – Automated

Last modified: 20/08/2020

Cookie Clicker Deconstruction – Automated

Type: Deconstructions

An idle clicker game simulation of building upgrading and perk purchasing which is handled in an automated manner using chances of purchase.

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League of Legends leveling up

League of Legends leveling up

Last modified: 08/09/2020

League of Legends leveling up

Type: Deconstructions

Basic diagram showing skill point distribution when leveling up in League of Legends.

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Battle Chasers – Overcharge mechanic

Battle Chasers – Overcharge mechanic

Last modified: 08/09/2020

Battle Chasers – Overcharge mechanic

Type: Deconstructions

A small interactive diagram simulating the efficiency of using overcharge vs using mana for casting spells in Battle Chasers.

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Warframe: Nekros Build

Warframe: Nekros Build

Last modified: 08/09/2020

Warframe: Nekros Build

Type: Deconstructions

A diagram simulating the progression path and invested time required to unlock the Nekros build.

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World Of Warcraft – Profession Leveling Example

World Of Warcraft – Profession Leveling Example

Last modified: 08/09/2020

World Of Warcraft – Profession Leveling Example

Type: Deconstructions

A diagram simulating profession leveling increase and unlocking new items through leveling in World of Warcraft

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Rocket League Attack vs Defense simulation

Rocket League Attack vs Defense simulation

Last modified: 08/09/2020

Rocket League Attack vs Defense simulation

Type: Deconstructions

A diagram simulating attacking and defending based on chances in Rocket League

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Fortnite Battle Royale – Building with resources

Fortnite Battle Royale – Building with resources

Last modified: 08/09/2020

Fortnite Battle Royale – Building with resources

Type: Deconstructions

A diagram simulating the building mechanics in Fortnite

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Stronghold – Economy for Food Production

Stronghold – Economy for Food Production

Last modified: 08/09/2020

Stronghold – Economy for Food Production

Type: Deconstructions

A diagram showcasing how available food affects player popularity in Stronghold.

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League of Legends Syndra itemization and scaling

League of Legends Syndra itemization and scaling

Last modified: 08/09/2020

League of Legends Syndra itemization and scaling

Type: Deconstructions

A complex interactive diagram simulating how items affect damage dealt by a champion in League of Legends.

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Overwatch Soldier: 76 ultimate charge

Overwatch Soldier: 76 ultimate charge

Last modified: 08/09/2020

Overwatch Soldier: 76 ultimate charge

Type: Deconstructions

The process through which Soldier 76 charges his ultimate ability by getting kills and using his other abilities in Overwatch

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Witcher 3 Wild Hunt – Creating and using Swallow Potion

Witcher 3 Wild Hunt – Creating and using Swallow Potion

Last modified: 08/09/2020

Witcher 3 Wild Hunt – Creating and using Swallow Potion

Type: Deconstructions

Gathering necessary ingredients and crafting a Swallow Potion in Witcher 3 Wild Hunt

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World Of Warcraft – Enchanting Armors and Weapons

World Of Warcraft – Enchanting Armors and Weapons

Last modified: 08/09/2020

World Of Warcraft – Enchanting Armors and Weapons

Type: Deconstructions

Process of crafting one of the simpler enchants for armor and weapon gear in World of Warcraft.

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League Of Legends – Minion per wave gold value

League Of Legends – Minion per wave gold value

Last modified: 08/09/2020

League Of Legends – Minion per wave gold value

Type: Deconstructions

An interactive diagram generating gold based on minion value in League of Legends

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Counter Strike: Global Offensive money earned by a team in a competitive game

Counter Strike: Global Offensive money earned by a team in a competitive game

Last modified: 08/09/2020

Counter Strike: Global Offensive money earned by a team in a competitive game

Type: Deconstructions

A simulation of possible money earned by a team in an entire match of Counter Strike Global Offensive

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Witcher 3 Wild Hunt – Sign level and Upgrades

Witcher 3 Wild Hunt – Sign level and Upgrades

Last modified: 08/09/2020

Witcher 3 Wild Hunt – Sign level and Upgrades

Type: Deconstructions

A small diagram showing upgrade level and different effects for the Aard sign in Witcher 3 Wild Hunt

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Sekiro: Shadows Die Twice XP gain and level progression

Sekiro: Shadows Die Twice XP gain and level progression

Last modified: 08/09/2020

Sekiro: Shadows Die Twice XP gain and level progression

Type: Deconstructions

A diagram simulating experience gain and loss through slaying enemies/bosses and player death and the usage of skill points in Sekiro: Shadows Die Twice

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Monster Hunter: World Defender Katana upgrade path

Monster Hunter: World Defender Katana upgrade path

Last modified: 08/09/2020

Monster Hunter: World Defender Katana upgrade path

Type: Deconstructions

A diagram about obtaining the necessary materials to upgrade a certain katana to its maximum level in Monster Hunter: World

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League Of Legends – Item Crafting example

League Of Legends – Item Crafting example

Last modified: 08/09/2020

League Of Legends – Item Crafting example

Type: Deconstructions

A simple diagram simulating the acquisition of an expensive item through the purchase of smaller component items in League of Legends

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Battlefield V – In-Game Currency Acquisition

Battlefield V – In-Game Currency Acquisition

Last modified: 08/09/2020

Battlefield V – In-Game Currency Acquisition

Type: Deconstructions

A diagram about acquiring company coins through assignments and level-ups in Battlefield V.

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Fortnite gameplay xp calculator

Fortnite gameplay xp calculator

Last modified: 08/09/2020

Fortnite gameplay xp calculator

Type: Deconstructions

A diagram about various ways to obtain experience during a match of Fortnite.

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Sid Meier’s Civilization VI technology skill tree and science economy

Sid Meier’s Civilization VI technology skill tree and science economy

Last modified: 08/09/2020

Sid Meier’s Civilization VI technology skill tree and science economy

Type: Deconstructions

A complex diagram showing technology skill tree evolution and point generation and spending in Civilization VI.

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Call of Duty Modern Warfare – Gunfire Mode

Call of Duty Modern Warfare – Gunfire Mode

Last modified: 08/09/2020

Call of Duty Modern Warfare – Gunfire Mode

Type: Deconstructions

A diagram that simulates the random selection of weapons throughout a Gunfire Mode match in Call of Duty Modern Warfare

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Hearthstone The Arena Rewards

Hearthstone The Arena Rewards

Last modified: 08/09/2020

Hearthstone The Arena Rewards

Type: Deconstructions

A diagram showing the various possible arena rewards depending on victories in Hearthstone.

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Path of Exile Weapon DPS and critical strike

Path of Exile Weapon DPS and critical strike

Last modified: 08/09/2020

Path of Exile Weapon DPS and critical strike

Type: Deconstructions

A DPS calculator for certain weapons and normal attacks vs critical attacks in Path of Exile.

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The Witcher 3: Wild Hunt Ursine armor damage reduction

The Witcher 3: Wild Hunt Ursine armor damage reduction

Last modified: 08/09/2020

The Witcher 3: Wild Hunt Ursine armor damage reduction

Type: Deconstructions

A diagram simulating damage reduction of various types when wearing Ursine armor in Witcher 3 Wild Hunt

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Dota Underlords – Hero Rarity chance

Dota Underlords – Hero Rarity chance

Last modified: 08/09/2020

Dota Underlords – Hero Rarity chance

Type: Deconstructions

A diagram about chances of getting certain heroes based on chance, rarity and stage of the game in Dota Underlords

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League Of Legends – Annie Pyromania Skill

League Of Legends – Annie Pyromania Skill

Last modified: 08/09/2020

League Of Legends – Annie Pyromania Skill

Type: Deconstructions

A diagram simulating triggering Annie’s passive “Pyromania” in League of Legends.

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League Of Legends – KDR and DF calculations

League Of Legends – KDR and DF calculations

Last modified: 08/09/2020

League Of Legends – KDR and DF calculations

Type: Deconstructions

A kill-to-Death ratio and Dominance factor calculator in League of Legends

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Stardew Valley – Friendship Points

Stardew Valley – Friendship Points

Last modified: 08/09/2020

Stardew Valley – Friendship Points

Type: Deconstructions

A diagram simulating various ways of obtaining friendship points and friendship level upgrades according to those points in Stardew Valley.

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Fifa 20 – Card Drop Chance and Rarity

Fifa 20 – Card Drop Chance and Rarity

Last modified: 08/09/2020

Fifa 20 – Card Drop Chance and Rarity

Type: Deconstructions

A diagram simulating chances of various rarity card drops from Fifa 20 Ultimate Team Card Packs

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Rainbow Six Siege – Loot box mechanics

Rainbow Six Siege – Loot box mechanics

Last modified: 08/09/2020

Rainbow Six Siege – Loot box mechanics

Type: Deconstructions

A diagram simulating the probability of getting a card at the end of a won match in Rainbow Six Siege.

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League of Legends Master Yi base damage

League of Legends Master Yi base damage

Last modified: 08/09/2020

League of Legends Master Yi base damage

Type: Deconstructions

A simulation of how Master Yi’s damage changes depending on items in League of Legends.

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Super Mario bros 1 score calculation

Super Mario bros 1 score calculation

Last modified: 08/09/2020

Super Mario bros 1 score calculation

Type: Deconstructions

A simulation of the various elements influencing score calculation during a Super Mario Bros level.

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Pokemon Red: Spawn rates before first gym

Pokemon Red: Spawn rates before first gym

Last modified: 08/09/2020

Pokemon Red: Spawn rates before first gym

Type: Deconstructions

A diagram simulating pokemon capture rates in all the locations the player can access before the first gym in Pokemon Red.

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Pac-Man (as seen in the book) – Interactive diagram

Pac-Man (as seen in the book) – Interactive diagram

Last modified: 16/09/2020

Pac-Man (as seen in the book) – Interactive diagram

Type: Book

A simulation of Pac-Man updated to the current framework from the “Game Mechanics, Advanced Game Design” book by Joris Dormans.

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League of Legends: Automated minion farming calculator

League of Legends: Automated minion farming calculator

Last modified: 08/09/2020

League of Legends: Automated minion farming calculator

Type: Deconstructions

An automated minion to gold conversion calculator in a game of League of Legends.

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Starcraft 2 resources generation and strategy

Starcraft 2 resources generation and strategy

Last modified: 08/09/2020

Starcraft 2 resources generation and strategy

Type: Deconstructions

A complex diagram simulating the “Protos all-in” strategy and resource management in Starcraft 2.

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Minecraft hunger and exhaustion meters

Minecraft hunger and exhaustion meters

Last modified: 08/09/2020

Minecraft hunger and exhaustion meters

Type: Deconstructions

A diagram simulating the hunger bar exhaustion through different actions and calculating amounts of different food types in order to satisfy it in Minecraft.

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Magic the Gathering arena Free2Play rewards

Magic the Gathering arena Free2Play rewards

Last modified: 08/09/2020

Magic the Gathering arena Free2Play rewards

Type: Deconstructions

A diagram simulating arena rewards for Free2Play players in Magic the Gathering.

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