Tag: Paid

Patterns: Gacha types

Patterns: Gacha types

Last modified: 18/09/2020

Patterns: Gacha types

Type: Patterns

A diagram showcasing the most common type of gacha mechanisms in games.

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Stardew Valley Farming

Stardew Valley Farming

Last modified: 08/09/2020

Stardew Valley Farming

Type: Deconstructions

Income generated from growing crops and raising animals throughout all seasons. Simulation of multiple farming aspects.

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Rocket League Attack vs Defense simulation

Rocket League Attack vs Defense simulation

Last modified: 08/09/2020

Rocket League Attack vs Defense simulation

Type: Deconstructions

A diagram simulating attacking and defending based on chances in Rocket League

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Stronghold – Economy for Food Production

Stronghold – Economy for Food Production

Last modified: 08/09/2020

Stronghold – Economy for Food Production

Type: Deconstructions

A diagram showcasing how available food affects player popularity in Stronghold.

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Battle Chasers – Overcharge mechanic

Battle Chasers – Overcharge mechanic

Last modified: 08/09/2020

Battle Chasers – Overcharge mechanic

Type: Deconstructions

A small interactive diagram simulating the efficiency of using overcharge vs using mana for casting spells in Battle Chasers.

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Witcher 3 Wild Hunt – Sign level and Upgrades

Witcher 3 Wild Hunt – Sign level and Upgrades

Last modified: 08/09/2020

Witcher 3 Wild Hunt – Sign level and Upgrades

Type: Deconstructions

A small diagram showing upgrade level and different effects for the Aard sign in Witcher 3 Wild Hunt

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Overwatch Soldier: 76 ultimate charge

Overwatch Soldier: 76 ultimate charge

Last modified: 08/09/2020

Overwatch Soldier: 76 ultimate charge

Type: Deconstructions

The process through which Soldier 76 charges his ultimate ability by getting kills and using his other abilities in Overwatch

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Witcher 3 Wild Hunt – Creating and using Swallow Potion

Witcher 3 Wild Hunt – Creating and using Swallow Potion

Last modified: 08/09/2020

Witcher 3 Wild Hunt – Creating and using Swallow Potion

Type: Deconstructions

Gathering necessary ingredients and crafting a Swallow Potion in Witcher 3 Wild Hunt

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Sid Meier’s Civilization VI technology skill tree and science economy

Sid Meier’s Civilization VI technology skill tree and science economy

Last modified: 08/09/2020

Sid Meier’s Civilization VI technology skill tree and science economy

Type: Deconstructions

A complex diagram showing technology skill tree evolution and point generation and spending in Civilization VI.

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Call of Duty Modern Warfare – Gunfire Mode

Call of Duty Modern Warfare – Gunfire Mode

Last modified: 08/09/2020

Call of Duty Modern Warfare – Gunfire Mode

Type: Deconstructions

A diagram that simulates the random selection of weapons throughout a Gunfire Mode match in Call of Duty Modern Warfare

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Sekiro: Shadows Die Twice XP gain and level progression

Sekiro: Shadows Die Twice XP gain and level progression

Last modified: 08/09/2020

Sekiro: Shadows Die Twice XP gain and level progression

Type: Deconstructions

A diagram simulating experience gain and loss through slaying enemies/bosses and player death and the usage of skill points in Sekiro: Shadows Die Twice

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Monster Hunter: World Defender Katana upgrade path

Monster Hunter: World Defender Katana upgrade path

Last modified: 08/09/2020

Monster Hunter: World Defender Katana upgrade path

Type: Deconstructions

A diagram about obtaining the necessary materials to upgrade a certain katana to its maximum level in Monster Hunter: World

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Battlefield V – In-Game Currency Acquisition

Battlefield V – In-Game Currency Acquisition

Last modified: 08/09/2020

Battlefield V – In-Game Currency Acquisition

Type: Deconstructions

A diagram about acquiring company coins through assignments and level-ups in Battlefield V.

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The Witcher 3: Wild Hunt Ursine armor damage reduction

The Witcher 3: Wild Hunt Ursine armor damage reduction

Last modified: 08/09/2020

The Witcher 3: Wild Hunt Ursine armor damage reduction

Type: Deconstructions

A diagram simulating damage reduction of various types when wearing Ursine armor in Witcher 3 Wild Hunt

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Fifa 20 – Card Drop Chance and Rarity

Fifa 20 – Card Drop Chance and Rarity

Last modified: 08/09/2020

Fifa 20 – Card Drop Chance and Rarity

Type: Deconstructions

A diagram simulating chances of various rarity card drops from Fifa 20 Ultimate Team Card Packs

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Rainbow Six Siege – Loot box mechanics

Rainbow Six Siege – Loot box mechanics

Last modified: 08/09/2020

Rainbow Six Siege – Loot box mechanics

Type: Deconstructions

A diagram simulating the probability of getting a card at the end of a won match in Rainbow Six Siege.

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Stardew Valley – Friendship Points

Stardew Valley – Friendship Points

Last modified: 08/09/2020

Stardew Valley – Friendship Points

Type: Deconstructions

A diagram simulating various ways of obtaining friendship points and friendship level upgrades according to those points in Stardew Valley.

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Pokemon Red: Spawn rates before first gym

Pokemon Red: Spawn rates before first gym

Last modified: 08/09/2020

Pokemon Red: Spawn rates before first gym

Type: Deconstructions

A diagram simulating pokemon capture rates in all the locations the player can access before the first gym in Pokemon Red.

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Minecraft hunger and exhaustion meters

Minecraft hunger and exhaustion meters

Last modified: 08/09/2020

Minecraft hunger and exhaustion meters

Type: Deconstructions

A diagram simulating the hunger bar exhaustion through different actions and calculating amounts of different food types in order to satisfy it in Minecraft.

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