MOBA
Models for gameplay systems, monetization mechanics, meta-game mechanics for popular games in the multiplayer online battle arena subgenre.
Card game 4 Stealth 3 Fighter 2 Crafting 10 Roguelike 5 Horror 1 Interactive 2 Economy 40 Survival 4 Game loop 31 Board game 2 Gacha/lootbox 12 Racing 3 IAP 14 Hypercasual 6 Incremental 9 RewardedVideo 8 Battle royale 4 Text adventure 1 Tactical RPG 3 Sandbox 5 MOBA 13 Auto battler 2 RTS 1 Wargame 4 Competitive 25 Open world 14 Flash version 13 Mobile 30 Lessons 11 Basics 9 Systems 28 Adventure 18 Simulation 43 Midcore 19 Multiplayer 44 Co-Op 23 PvP 44 Single Player 56 PvE 28 Paid 20 Subscription 4 PC 54 MMORPG 8 Strategy 32 Free2Play 51 Action 49 Hardcore 29 Casual 37 RPG 23 VIP Pass 20 Shooter 14 Console 19 Sports 6 Math 4 Runner 8 Idle 7 Clicker 6
MOBA

Patterns: Leveling up models
Last modified: 12/05/2021
Webinar: Wild Rift Battle Pass
Last modified: 14/05/2021
Arena of Valor Full Meta
Last modified: 22/04/2021
Games: League of Legends Hextech Chest Gacha v2 – Automated
Last modified: 12/05/2021
League of Legends leveling up
Last modified: 22/04/2021
League of Legends Syndra itemization and scaling
Last modified: 13/05/2021
League Of Legends – Minion per wave gold value
Last modified: 22/04/2021
League Of Legends – Item Crafting example
Last modified: 13/05/2021
League Of Legends – Annie Pyromania Skill
Last modified: 22/04/2021
League Of Legends – KDR and DF calculations
Last modified: 22/04/2021
Arena of Valor arcana and hero purchases
Last modified: 13/05/2021
League of Legends Master Yi base damage
Last modified: 22/04/2021