Tag: Midcore

Games: Fable – XP Progression – Interactive

Games: Fable – XP Progression – Interactive

Last modified: 08/09/2020

Games: Fable – XP Progression – Interactive

Type: Deconstructions

A template about experience progression as it is simulated in Fable.

Open template
Battle Legion

Battle Legion

Last modified: 08/09/2020

Battle Legion

Type: Deconstructions

A diagram about simulating battles, obtaining gold and resources and upgrading troops in Battle Legion.

Open template
CSR Racing 2

CSR Racing 2

Last modified: 08/09/2020

CSR Racing 2

Type: Deconstructions

Simulation of required races needed to unlock a 5 star car. Money earned from races is spent on upgrades and purchasing better cars to ensure progression.

Open template
Figure 6.44 (FPS game economy) – Game mechanics, advanced game design book

Figure 6.44 (FPS game economy) – Game mechanics, advanced game design book

Last modified: 20/08/2020

Figure 6.44 (FPS game economy) – Game mechanics, advanced game design book

Type: Book

Figure 6.44 (FPS game economy) of Joris Dormans’ “Game Mechanics, Advanced Game Design” book translated into the new Machinations framework.

Open template
Figure 6.47 (RTS building mechanics) – Game mechanics, advanced game design book

Figure 6.47 (RTS building mechanics) – Game mechanics, advanced game design book

Last modified: 20/08/2020

Figure 6.47 (RTS building mechanics) – Game mechanics, advanced game design book

Type: Book

Figure 6.47 (RTS building mechanics) of Joris Dormans’ “Game Mechanics, Advanced Game Design” book translated into the new Machinations framework.

Open template
Stronghold – Economy for Food Production

Stronghold – Economy for Food Production

Last modified: 08/09/2020

Stronghold – Economy for Food Production

Type: Deconstructions

A diagram showcasing how available food affects player popularity in Stronghold.

Open template
Battle Chasers – Overcharge mechanic

Battle Chasers – Overcharge mechanic

Last modified: 08/09/2020

Battle Chasers – Overcharge mechanic

Type: Deconstructions

A small interactive diagram simulating the efficiency of using overcharge vs using mana for casting spells in Battle Chasers.

Open template
Witcher 3 Wild Hunt – Creating and using Swallow Potion

Witcher 3 Wild Hunt – Creating and using Swallow Potion

Last modified: 08/09/2020

Witcher 3 Wild Hunt – Creating and using Swallow Potion

Type: Deconstructions

Gathering necessary ingredients and crafting a Swallow Potion in Witcher 3 Wild Hunt

Open template
Witcher 3 Wild Hunt – Sign level and Upgrades

Witcher 3 Wild Hunt – Sign level and Upgrades

Last modified: 08/09/2020

Witcher 3 Wild Hunt – Sign level and Upgrades

Type: Deconstructions

A small diagram showing upgrade level and different effects for the Aard sign in Witcher 3 Wild Hunt

Open template
Sid Meier’s Civilization VI technology skill tree and science economy

Sid Meier’s Civilization VI technology skill tree and science economy

Last modified: 08/09/2020

Sid Meier’s Civilization VI technology skill tree and science economy

Type: Deconstructions

A complex diagram showing technology skill tree evolution and point generation and spending in Civilization VI.

Open template
Hearthstone The Arena Rewards

Hearthstone The Arena Rewards

Last modified: 08/09/2020

Hearthstone The Arena Rewards

Type: Deconstructions

A diagram showing the various possible arena rewards depending on victories in Hearthstone.

Open template
The Witcher 3: Wild Hunt Ursine armor damage reduction

The Witcher 3: Wild Hunt Ursine armor damage reduction

Last modified: 08/09/2020

The Witcher 3: Wild Hunt Ursine armor damage reduction

Type: Deconstructions

A diagram simulating damage reduction of various types when wearing Ursine armor in Witcher 3 Wild Hunt

Open template
Dota Underlords – Hero Rarity chance

Dota Underlords – Hero Rarity chance

Last modified: 08/09/2020

Dota Underlords – Hero Rarity chance

Type: Deconstructions

A diagram about chances of getting certain heroes based on chance, rarity and stage of the game in Dota Underlords

Open template
Fifa 20 – Card Drop Chance and Rarity

Fifa 20 – Card Drop Chance and Rarity

Last modified: 08/09/2020

Fifa 20 – Card Drop Chance and Rarity

Type: Deconstructions

A diagram simulating chances of various rarity card drops from Fifa 20 Ultimate Team Card Packs

Open template
Dragon Ball Mobile – Battle example

Dragon Ball Mobile – Battle example

Last modified: 08/09/2020

Dragon Ball Mobile – Battle example

Type: Deconstructions

An example of a PVE battle between a player and a monster in Dragon Ball Mobile.

Open template
Tap titans 2

Tap titans 2

Last modified: 08/09/2020

Tap titans 2

Type: Deconstructions

A diagram about advancing through levels and upgrading tap power in Tap Titans 2.

Open template
Minecraft hunger and exhaustion meters

Minecraft hunger and exhaustion meters

Last modified: 08/09/2020

Minecraft hunger and exhaustion meters

Type: Deconstructions

A diagram simulating the hunger bar exhaustion through different actions and calculating amounts of different food types in order to satisfy it in Minecraft.

Open template
Clash of Clans dark elixir troops

Clash of Clans dark elixir troops

Last modified: 08/09/2020

Clash of Clans dark elixir troops

Type: Deconstructions

Diagram for comparing various types of dark elixir troops’ DPS, cost and upkeep cost in Clash of Clans.

Open template
Magic the Gathering arena Free2Play rewards

Magic the Gathering arena Free2Play rewards

Last modified: 08/09/2020

Magic the Gathering arena Free2Play rewards

Type: Deconstructions

A diagram simulating arena rewards for Free2Play players in Magic the Gathering.

Open template

Used by 1000+ game studios all over the world

Universities & academic institutions using Machinations

We use cookies for marketing and analytics. We also share information about your use of our site with our marketing and analytics partners who may combine it with other information that you’ve provided to them. You consent to our cookies if you continue to use our site. Learn more