Tag: Game loop

Games: DOOM – Level Progression – Automated

Games: DOOM – Level Progression – Automated

Last modified: 24/09/2020

Games: DOOM – Level Progression – Automated

Type: Deconstructions

An in-depth simulation of the progression of a level in classic DOOM.

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Games: Pac-Man (as seen in the book) – Automatic diagram

Games: Pac-Man (as seen in the book) – Automatic diagram

Last modified: 16/09/2020

Games: Pac-Man (as seen in the book) – Automatic diagram

Type: Book

The automatic version of the Pac-Man diagram simulating one level of the game.

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Users: Subsyst Simulator by Alexis Lozano

Users: Subsyst Simulator by Alexis Lozano

Last modified: 08/09/2020

Users: Subsyst Simulator by Alexis Lozano

Type: Community
“A game about sustainability and circular economy for food. The system represents the circular relationship between food production, energy production and waste processing. The production or processing of these elements can be intensified by investing game-money. If certain thresholds are passed, some cataclysms may be triggered. These events disrupt the way resources (food, energy, waste) are processed, affecting the interactions within the system”.
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Games: Fable – XP Progression – Interactive

Games: Fable – XP Progression – Interactive

Last modified: 08/09/2020

Games: Fable – XP Progression – Interactive

Type: Deconstructions

A template about experience progression as it is simulated in Fable.

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Games: League of Legends Hextech Chest Gacha v2 – Automated

Games: League of Legends Hextech Chest Gacha v2 – Automated

Last modified: 08/09/2020

Games: League of Legends Hextech Chest Gacha v2 – Automated

Type: Deconstructions

A simple diagram showing the odds of obtaining different rarity skins through obtaining chests and opening them with keys in League of Legends.

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Power Grid – Powering up factories – Interactive

Power Grid – Powering up factories – Interactive

Last modified: 08/09/2020

Power Grid – Powering up factories – Interactive

Type: Deconstructions

A diagram about buying resources and powering up factories during your turn in order to generate income in Power Grid

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Battle Legion

Battle Legion

Last modified: 08/09/2020

Battle Legion

Type: Deconstructions

A diagram about simulating battles, obtaining gold and resources and upgrading troops in Battle Legion.

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Cookie Clicker idle game with prestige loop – Automated

Cookie Clicker idle game with prestige loop – Automated

Last modified: 08/09/2020

Cookie Clicker idle game with prestige loop – Automated

Type: Deconstructions

A simulation of a prestige loop implemented in Cookie Clicker and the bonuses it offers to subsequent playthroughs.

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Stardew Valley Farming

Stardew Valley Farming

Last modified: 08/09/2020

Stardew Valley Farming

Type: Deconstructions

Income generated from growing crops and raising animals throughout all seasons. Simulation of multiple farming aspects.

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Cookie Clicker Deconstruction – Interactive

Cookie Clicker Deconstruction – Interactive

Last modified: 08/09/2020

Cookie Clicker Deconstruction – Interactive

Type: Deconstructions

Deconstruction of an idle clicker game with building upgrading and perk purchasing. An interactive diagram allowing the user to select the purchases that he wants.

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Dungeon Fighter Online

Dungeon Fighter Online

Last modified: 08/09/2020

Dungeon Fighter Online

Type: Deconstructions

Deconstruction of a MMORPG simulating item and material acquisition, experience gain, item drops and stamina management.

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Turn Based Days to Week cycle

Turn Based Days to Week cycle

Last modified: 08/09/2020

Turn Based Days to Week cycle

Type: Patterns

A representation of a weekly cycle simulated day by day in a casual quest based game.

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Warframe: Nekros Build

Warframe: Nekros Build

Last modified: 08/09/2020

Warframe: Nekros Build

Type: Deconstructions

A diagram simulating the progression path and invested time required to unlock the Nekros build.

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Monster Hunter: World Defender Katana upgrade path

Monster Hunter: World Defender Katana upgrade path

Last modified: 08/09/2020

Monster Hunter: World Defender Katana upgrade path

Type: Deconstructions

A diagram about obtaining the necessary materials to upgrade a certain katana to its maximum level in Monster Hunter: World

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Hearthstone The Arena Rewards

Hearthstone The Arena Rewards

Last modified: 08/09/2020

Hearthstone The Arena Rewards

Type: Deconstructions

A diagram showing the various possible arena rewards depending on victories in Hearthstone.

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Pokemon Go – Hatching Egg mechanics

Pokemon Go – Hatching Egg mechanics

Last modified: 08/09/2020

Pokemon Go – Hatching Egg mechanics

Type: Deconstructions

A diagram simulating required distance of hatching an egg and the probability for each pokemon in Pokemon Go

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Pokemon Go – Daily Research Stamp Breakthrough

Pokemon Go – Daily Research Stamp Breakthrough

Last modified: 08/09/2020

Pokemon Go – Daily Research Stamp Breakthrough

Type: Deconstructions

A diagram representing the acquisition of research stamps through quests and all their possible rewards

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Hay Day crops planted up to level 15

Hay Day crops planted up to level 15

Last modified: 08/09/2020

Hay Day crops planted up to level 15

Type: Deconstructions

A diagram showing crops that can be planted and crops that become available through leveling until level 15 in Hay Day.

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Rainbow Six Siege – Loot box mechanics

Rainbow Six Siege – Loot box mechanics

Last modified: 08/09/2020

Rainbow Six Siege – Loot box mechanics

Type: Deconstructions

A diagram simulating the probability of getting a card at the end of a won match in Rainbow Six Siege.

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Arena of Valor arcana and hero purchases

Arena of Valor arcana and hero purchases

Last modified: 08/09/2020

Arena of Valor arcana and hero purchases

Type: Deconstructions

A diagram showing ways to obtain gold and then spend it on arcana pages or hero purchases in Arena of Valor.

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Pokemon Red: Spawn rates before first gym

Pokemon Red: Spawn rates before first gym

Last modified: 08/09/2020

Pokemon Red: Spawn rates before first gym

Type: Deconstructions

A diagram simulating pokemon capture rates in all the locations the player can access before the first gym in Pokemon Red.

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Super Mario bros 1 score calculation

Super Mario bros 1 score calculation

Last modified: 08/09/2020

Super Mario bros 1 score calculation

Type: Deconstructions

A simulation of the various elements influencing score calculation during a Super Mario Bros level.

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Pac-Man (as seen in the book) – Interactive diagram

Pac-Man (as seen in the book) – Interactive diagram

Last modified: 16/09/2020

Pac-Man (as seen in the book) – Interactive diagram

Type: Book

A simulation of Pac-Man updated to the current framework from the “Game Mechanics, Advanced Game Design” book by Joris Dormans.

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Shooter Level progression

Shooter Level progression

Last modified: 08/09/2020

Shooter Level progression

Type: Patterns

A progression pattern for a shooter game handling various routes that the player can take during a level.

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