Tag: Free2Play

Games: Pac-Man (as seen in the book) – Automatic diagram

Games: Pac-Man (as seen in the book) – Automatic diagram

Last modified: 16/09/2020

Games: Pac-Man (as seen in the book) – Automatic diagram

Type: Book

The automatic version of the Pac-Man diagram simulating one level of the game.

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Games: League of Legends Hextech Chest Gacha v2 – Automated

Games: League of Legends Hextech Chest Gacha v2 – Automated

Last modified: 08/09/2020

Games: League of Legends Hextech Chest Gacha v2 – Automated

Type: Deconstructions

A simple diagram showing the odds of obtaining different rarity skins through obtaining chests and opening them with keys in League of Legends.

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Sonic Dash Monetization

Sonic Dash Monetization

Last modified: 08/09/2020

Sonic Dash Monetization

Type: Deconstructions

A diagram showing the various ways in which a Free 2 Play mobile game obtains revenue through ads and in-app purchases and the advantages that the player obtains through them.

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Battle Legion

Battle Legion

Last modified: 08/09/2020

Battle Legion

Type: Deconstructions

A diagram about simulating battles, obtaining gold and resources and upgrading troops in Battle Legion.

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Cookie Clicker idle game with prestige loop – Automated

Cookie Clicker idle game with prestige loop – Automated

Last modified: 08/09/2020

Cookie Clicker idle game with prestige loop – Automated

Type: Deconstructions

A simulation of a prestige loop implemented in Cookie Clicker and the bonuses it offers to subsequent playthroughs.

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Free2Play Monetisation

Free2Play Monetisation

Last modified: 08/09/2020

Free2Play Monetisation

Type: Patterns

Pattern simulating revenue gained from a free2play game through in-app purchases and ads.

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Pen Run

Pen Run

Last modified: 08/09/2020

Pen Run

Type: Deconstructions

A short gameplay simulation for a hyper-casual mobile game.

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CSR Racing 2

CSR Racing 2

Last modified: 08/09/2020

CSR Racing 2

Type: Deconstructions

Simulation of required races needed to unlock a 5 star car. Money earned from races is spent on upgrades and purchasing better cars to ensure progression.

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Fate Grand Order

Fate Grand Order

Last modified: 08/09/2020

Fate Grand Order

Type: Deconstructions

A diagram of an MMO simulating hard currency (saint quartz) acquisition through gameplay, events and quests.

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Cookie Clicker Deconstruction – Interactive

Cookie Clicker Deconstruction – Interactive

Last modified: 08/09/2020

Cookie Clicker Deconstruction – Interactive

Type: Deconstructions

Deconstruction of an idle clicker game with building upgrading and perk purchasing. An interactive diagram allowing the user to select the purchases that he wants.

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Cookie Clicker Deconstruction – Automated

Cookie Clicker Deconstruction – Automated

Last modified: 20/08/2020

Cookie Clicker Deconstruction – Automated

Type: Deconstructions

An idle clicker game simulation of building upgrading and perk purchasing which is handled in an automated manner using chances of purchase.

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Stack Jump deconstruction

Stack Jump deconstruction

Last modified: 08/09/2020

Stack Jump deconstruction

Type: Deconstructions

Deconstruction of a mobile hyper-casual jumping game focusing on score calculation.

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Hunter Assassin deconstruction

Hunter Assassin deconstruction

Last modified: 08/09/2020

Hunter Assassin deconstruction

Type: Deconstructions

Hyper-casual game deconstruction focusing on obtaining currency (gems) through gameplay or watching ads.

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Dungeon Fighter Online

Dungeon Fighter Online

Last modified: 08/09/2020

Dungeon Fighter Online

Type: Deconstructions

Deconstruction of a MMORPG simulating item and material acquisition, experience gain, item drops and stamina management.

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League of Legends leveling up

League of Legends leveling up

Last modified: 08/09/2020

League of Legends leveling up

Type: Deconstructions

Basic diagram showing skill point distribution when leveling up in League of Legends.

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League of Legends Syndra itemization and scaling

League of Legends Syndra itemization and scaling

Last modified: 08/09/2020

League of Legends Syndra itemization and scaling

Type: Deconstructions

A complex interactive diagram simulating how items affect damage dealt by a champion in League of Legends.

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Warframe: Nekros Build

Warframe: Nekros Build

Last modified: 08/09/2020

Warframe: Nekros Build

Type: Deconstructions

A diagram simulating the progression path and invested time required to unlock the Nekros build.

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Fortnite Battle Royale – Building with resources

Fortnite Battle Royale – Building with resources

Last modified: 08/09/2020

Fortnite Battle Royale – Building with resources

Type: Deconstructions

A diagram simulating the building mechanics in Fortnite

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League Of Legends – Minion per wave gold value

League Of Legends – Minion per wave gold value

Last modified: 08/09/2020

League Of Legends – Minion per wave gold value

Type: Deconstructions

An interactive diagram generating gold based on minion value in League of Legends

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Counter Strike: Global Offensive money earned by a team in a competitive game

Counter Strike: Global Offensive money earned by a team in a competitive game

Last modified: 08/09/2020

Counter Strike: Global Offensive money earned by a team in a competitive game

Type: Deconstructions

A simulation of possible money earned by a team in an entire match of Counter Strike Global Offensive

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League Of Legends – Item Crafting example

League Of Legends – Item Crafting example

Last modified: 08/09/2020

League Of Legends – Item Crafting example

Type: Deconstructions

A simple diagram simulating the acquisition of an expensive item through the purchase of smaller component items in League of Legends

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Fortnite gameplay xp calculator

Fortnite gameplay xp calculator

Last modified: 08/09/2020

Fortnite gameplay xp calculator

Type: Deconstructions

A diagram about various ways to obtain experience during a match of Fortnite.

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League Of Legends – Annie Pyromania Skill

League Of Legends – Annie Pyromania Skill

Last modified: 08/09/2020

League Of Legends – Annie Pyromania Skill

Type: Deconstructions

A diagram simulating triggering Annie’s passive “Pyromania” in League of Legends.

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League Of Legends – KDR and DF calculations

League Of Legends – KDR and DF calculations

Last modified: 08/09/2020

League Of Legends – KDR and DF calculations

Type: Deconstructions

A kill-to-Death ratio and Dominance factor calculator in League of Legends

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Candy Crush Saga – Points needed to obtain 3 stars on level 10

Candy Crush Saga – Points needed to obtain 3 stars on level 10

Last modified: 08/09/2020

Candy Crush Saga – Points needed to obtain 3 stars on level 10

Type: Deconstructions

A diagram simulating combinations a player should seek in order to obtain 3 stars on level 10 of Candy Crush Saga

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Hearthstone The Arena Rewards

Hearthstone The Arena Rewards

Last modified: 08/09/2020

Hearthstone The Arena Rewards

Type: Deconstructions

A diagram showing the various possible arena rewards depending on victories in Hearthstone.

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Path of Exile Weapon DPS and critical strike

Path of Exile Weapon DPS and critical strike

Last modified: 08/09/2020

Path of Exile Weapon DPS and critical strike

Type: Deconstructions

A DPS calculator for certain weapons and normal attacks vs critical attacks in Path of Exile.

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Dota Underlords – Hero Rarity chance

Dota Underlords – Hero Rarity chance

Last modified: 08/09/2020

Dota Underlords – Hero Rarity chance

Type: Deconstructions

A diagram about chances of getting certain heroes based on chance, rarity and stage of the game in Dota Underlords

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Pokemon Go – Hatching Egg mechanics

Pokemon Go – Hatching Egg mechanics

Last modified: 08/09/2020

Pokemon Go – Hatching Egg mechanics

Type: Deconstructions

A diagram simulating required distance of hatching an egg and the probability for each pokemon in Pokemon Go

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Pokemon Go – Daily Research Stamp Breakthrough

Pokemon Go – Daily Research Stamp Breakthrough

Last modified: 08/09/2020

Pokemon Go – Daily Research Stamp Breakthrough

Type: Deconstructions

A diagram representing the acquisition of research stamps through quests and all their possible rewards

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Hay Day crops planted up to level 15

Hay Day crops planted up to level 15

Last modified: 08/09/2020

Hay Day crops planted up to level 15

Type: Deconstructions

A diagram showing crops that can be planted and crops that become available through leveling until level 15 in Hay Day.

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Dragon Ball Mobile – Battle example

Dragon Ball Mobile – Battle example

Last modified: 08/09/2020

Dragon Ball Mobile – Battle example

Type: Deconstructions

An example of a PVE battle between a player and a monster in Dragon Ball Mobile.

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Arena of Valor arcana and hero purchases

Arena of Valor arcana and hero purchases

Last modified: 08/09/2020

Arena of Valor arcana and hero purchases

Type: Deconstructions

A diagram showing ways to obtain gold and then spend it on arcana pages or hero purchases in Arena of Valor.

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Temple Run 2 – Coins after a run with full “Coin Value” upgrade

Temple Run 2 – Coins after a run with full “Coin Value” upgrade

Last modified: 08/09/2020

Temple Run 2 – Coins after a run with full “Coin Value” upgrade

Type: Deconstructions

A simulation of a complete run in Temple Run with all possible coins that the player can obtain while having full “Coin Value” upgrade.

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League of Legends Master Yi base damage

League of Legends Master Yi base damage

Last modified: 08/09/2020

League of Legends Master Yi base damage

Type: Deconstructions

A simulation of how Master Yi’s damage changes depending on items in League of Legends.

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Super Mario bros 1 score calculation

Super Mario bros 1 score calculation

Last modified: 08/09/2020

Super Mario bros 1 score calculation

Type: Deconstructions

A simulation of the various elements influencing score calculation during a Super Mario Bros level.

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Hay Day: Crafting the diamond ring

Hay Day: Crafting the diamond ring

Last modified: 08/09/2020

Hay Day: Crafting the diamond ring

Type: Deconstructions

A diagram about obtaining the necessary materials and fulfilling the conditions for crafting a diamond ring in Hay Day.

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Pac-Man (as seen in the book) – Interactive diagram

Pac-Man (as seen in the book) – Interactive diagram

Last modified: 16/09/2020

Pac-Man (as seen in the book) – Interactive diagram

Type: Book

A simulation of Pac-Man updated to the current framework from the “Game Mechanics, Advanced Game Design” book by Joris Dormans.

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Lifeline

Lifeline

Last modified: 08/09/2020

Lifeline

Type: Deconstructions

A diagram depicting a dialogue branching process in Lifeline.

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Tap titans 2

Tap titans 2

Last modified: 08/09/2020

Tap titans 2

Type: Deconstructions

A diagram about advancing through levels and upgrading tap power in Tap Titans 2.

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League of Legends: Automated minion farming calculator

League of Legends: Automated minion farming calculator

Last modified: 08/09/2020

League of Legends: Automated minion farming calculator

Type: Deconstructions

An automated minion to gold conversion calculator in a game of League of Legends.

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Starcraft 2 resources generation and strategy

Starcraft 2 resources generation and strategy

Last modified: 08/09/2020

Starcraft 2 resources generation and strategy

Type: Deconstructions

A complex diagram simulating the “Protos all-in” strategy and resource management in Starcraft 2.

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Clash of Clans dark elixir troops

Clash of Clans dark elixir troops

Last modified: 08/09/2020

Clash of Clans dark elixir troops

Type: Deconstructions

Diagram for comparing various types of dark elixir troops’ DPS, cost and upkeep cost in Clash of Clans.

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Magic the Gathering arena Free2Play rewards

Magic the Gathering arena Free2Play rewards

Last modified: 08/09/2020

Magic the Gathering arena Free2Play rewards

Type: Deconstructions

A diagram simulating arena rewards for Free2Play players in Magic the Gathering.

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