Flash version
The diagrams that were available for Machinations’ initial Flash version, updated for the browser-based version of the platform.
Lessons 11 Co-Op 23 MMORPG 8 Shooter 14 Incremental 9 Economy 40 Survival 4 MOBA 13 PvP 44 Strategy 32 Console 19 Hypercasual 6 Battle royale 4 Auto battler 2 Basics 9 Single Player 56 Free2Play 51 Sports 6 IAP 14 Interactive 2 RTS 1 Systems 28 PvE 28 Action 49 Math 4 Racing 3 Horror 1 Adventure 18 Paid 20 Hardcore 29 Runner 8 Gacha/lootbox 12 Roguelike 5 Wargame 4 Simulation 43 Subscription 4 Casual 37 Idle 7 Board game 2 Crafting 10 Text adventure 1 Competitive 25 Midcore 19 PC 54 RPG 23 Clicker 6 Game loop 31 Fighter 2 Tactical RPG 3 Open world 14 Multiplayer 44 Mobile 30 VIP Pass 20 RewardedVideo 8 Card game 4 Stealth 3 Sandbox 5 Flash version 13
Flash version

Book: Figure 6.33 Level progression in an action game (as seen in “Game Mechanics: Advanced Game Design”)
Last modified: 22/04/2021
Games: Pac-Man (as seen in the book) – Automatic diagram
Last modified: 12/04/2021
Chapter 6 exercise 3 – Game mechanics, advanced game design book
Last modified: 22/04/2021
Chapter 6 exercise 4 – Game mechanics, advanced game design book
Last modified: 22/04/2021
Figure 9.10 (Lunar colony) – Game mechanics, advanced game design book
Last modified: 12/04/2021
Chapter 6 exercise 1 – Game mechanics, advanced game design book
Last modified: 22/04/2021
Chapter 6 exercise 2 – Game mechanics, advanced game design book
Last modified: 22/04/2021
Figure 6.28 (Risk) – Game mechanics, advanced game design book
Last modified: 12/04/2021
Figure 6.29 (Tetris) – Game mechanics, advanced game design book
Last modified: 12/04/2021
Figure 6.44 (FPS game economy) – Game mechanics, advanced game design book
Last modified: 12/04/2021
Figure 6.47 (RTS building mechanics) – Game mechanics, advanced game design book
Last modified: 22/04/2021
Figure 8.4 (Monopoly) – Game mechanics, advanced game design book
Last modified: 12/04/2021