Flash version
The diagrams that were available for Machinations’ initial Flash version, updated for the browser-based version of the platform.
Card game 4 Stealth 3 Fighter 2 Crafting 10 Roguelike 5 Horror 1 Interactive 2 Economy 40 Survival 4 Game loop 31 Board game 2 Gacha/lootbox 12 Racing 3 IAP 14 Hypercasual 6 Incremental 9 RewardedVideo 8 Battle royale 4 Text adventure 1 Tactical RPG 3 Sandbox 5 MOBA 13 Auto battler 2 RTS 1 Wargame 4 Competitive 25 Open world 14 Flash version 13 Mobile 30 Lessons 11 Basics 9 Systems 28 Adventure 18 Simulation 43 Midcore 19 Multiplayer 44 Co-Op 23 PvP 44 Single Player 56 PvE 28 Paid 20 Subscription 4 PC 54 MMORPG 8 Strategy 32 Free2Play 51 Action 49 Hardcore 29 Casual 37 RPG 23 VIP Pass 20 Shooter 14 Console 19 Sports 6 Math 4 Runner 8 Idle 7 Clicker 6
Flash version

Figure 6.47 (RTS building mechanics) – Game mechanics, advanced game design book
Last modified: 22/04/2021
Figure 6.44 (FPS game economy) – Game mechanics, advanced game design book
Last modified: 12/04/2021
Book: Figure 6.33 Level progression in an action game (as seen in “Game Mechanics: Advanced Game Design”)
Last modified: 22/04/2021
Games: Pac-Man (as seen in the book) – Automatic diagram
Last modified: 12/04/2021
Chapter 6 exercise 3 – Game mechanics, advanced game design book
Last modified: 22/04/2021
Chapter 6 exercise 4 – Game mechanics, advanced game design book
Last modified: 22/04/2021
Figure 9.10 (Lunar colony) – Game mechanics, advanced game design book
Last modified: 12/04/2021
Chapter 6 exercise 1 – Game mechanics, advanced game design book
Last modified: 22/04/2021
Chapter 6 exercise 2 – Game mechanics, advanced game design book
Last modified: 22/04/2021
Figure 6.28 (Risk) – Game mechanics, advanced game design book
Last modified: 12/04/2021
Figure 6.29 (Tetris) – Game mechanics, advanced game design book
Last modified: 12/04/2021
Figure 8.4 (Monopoly) – Game mechanics, advanced game design book
Last modified: 12/04/2021