Tag: Economy

Patterns: Gacha types

Patterns: Gacha types

Last modified: 18/09/2020

Patterns: Gacha types

Type: Patterns

A diagram showcasing the most common type of gacha mechanisms in games.

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Users: Subsyst Simulator by Alexis Lozano

Users: Subsyst Simulator by Alexis Lozano

Last modified: 08/09/2020

Users: Subsyst Simulator by Alexis Lozano

Type: Community
“A game about sustainability and circular economy for food. The system represents the circular relationship between food production, energy production and waste processing. The production or processing of these elements can be intensified by investing game-money. If certain thresholds are passed, some cataclysms may be triggered. These events disrupt the way resources (food, energy, waste) are processed, affecting the interactions within the system”.
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Sonic Dash Monetization

Sonic Dash Monetization

Last modified: 08/09/2020

Sonic Dash Monetization

Type: Deconstructions

A diagram showing the various ways in which a Free 2 Play mobile game obtains revenue through ads and in-app purchases and the advantages that the player obtains through them.

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Power Grid – Powering up factories – Interactive

Power Grid – Powering up factories – Interactive

Last modified: 08/09/2020

Power Grid – Powering up factories – Interactive

Type: Deconstructions

A diagram about buying resources and powering up factories during your turn in order to generate income in Power Grid

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Battle Legion

Battle Legion

Last modified: 08/09/2020

Battle Legion

Type: Deconstructions

A diagram about simulating battles, obtaining gold and resources and upgrading troops in Battle Legion.

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Rimworld – Raid points and colony wealth – Automated

Rimworld – Raid points and colony wealth – Automated

Last modified: 08/09/2020

Rimworld – Raid points and colony wealth – Automated

Type: Deconstructions

A Raid point calculator depending on several colony factors and how they influence raid strength in Rimworld.

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Free2Play Monetisation

Free2Play Monetisation

Last modified: 08/09/2020

Free2Play Monetisation

Type: Patterns

Pattern simulating revenue gained from a free2play game through in-app purchases and ads.

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CSR Racing 2

CSR Racing 2

Last modified: 08/09/2020

CSR Racing 2

Type: Deconstructions

Simulation of required races needed to unlock a 5 star car. Money earned from races is spent on upgrades and purchasing better cars to ensure progression.

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Stardew Valley Farming

Stardew Valley Farming

Last modified: 08/09/2020

Stardew Valley Farming

Type: Deconstructions

Income generated from growing crops and raising animals throughout all seasons. Simulation of multiple farming aspects.

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Settlers of Catan

Settlers of Catan

Last modified: 08/09/2020

Settlers of Catan

Type: Deconstructions

Simulation of a player’s turn during a game of Catan. Buying buildings, generating income and calculating victory points.

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Fate Grand Order

Fate Grand Order

Last modified: 08/09/2020

Fate Grand Order

Type: Deconstructions

A diagram of an MMO simulating hard currency (saint quartz) acquisition through gameplay, events and quests.

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Dungeon Fighter Online

Dungeon Fighter Online

Last modified: 08/09/2020

Dungeon Fighter Online

Type: Deconstructions

Deconstruction of a MMORPG simulating item and material acquisition, experience gain, item drops and stamina management.

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Stronghold – Economy for Food Production

Stronghold – Economy for Food Production

Last modified: 08/09/2020

Stronghold – Economy for Food Production

Type: Deconstructions

A diagram showcasing how available food affects player popularity in Stronghold.

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Warframe: Nekros Build

Warframe: Nekros Build

Last modified: 08/09/2020

Warframe: Nekros Build

Type: Deconstructions

A diagram simulating the progression path and invested time required to unlock the Nekros build.

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League Of Legends – Minion per wave gold value

League Of Legends – Minion per wave gold value

Last modified: 08/09/2020

League Of Legends – Minion per wave gold value

Type: Deconstructions

An interactive diagram generating gold based on minion value in League of Legends

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Counter Strike: Global Offensive money earned by a team in a competitive game

Counter Strike: Global Offensive money earned by a team in a competitive game

Last modified: 08/09/2020

Counter Strike: Global Offensive money earned by a team in a competitive game

Type: Deconstructions

A simulation of possible money earned by a team in an entire match of Counter Strike Global Offensive

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Witcher 3 Wild Hunt – Creating and using Swallow Potion

Witcher 3 Wild Hunt – Creating and using Swallow Potion

Last modified: 08/09/2020

Witcher 3 Wild Hunt – Creating and using Swallow Potion

Type: Deconstructions

Gathering necessary ingredients and crafting a Swallow Potion in Witcher 3 Wild Hunt

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League Of Legends – Item Crafting example

League Of Legends – Item Crafting example

Last modified: 08/09/2020

League Of Legends – Item Crafting example

Type: Deconstructions

A simple diagram simulating the acquisition of an expensive item through the purchase of smaller component items in League of Legends

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Battlefield V – In-Game Currency Acquisition

Battlefield V – In-Game Currency Acquisition

Last modified: 08/09/2020

Battlefield V – In-Game Currency Acquisition

Type: Deconstructions

A diagram about acquiring company coins through assignments and level-ups in Battlefield V.

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Sid Meier’s Civilization VI technology skill tree and science economy

Sid Meier’s Civilization VI technology skill tree and science economy

Last modified: 08/09/2020

Sid Meier’s Civilization VI technology skill tree and science economy

Type: Deconstructions

A complex diagram showing technology skill tree evolution and point generation and spending in Civilization VI.

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Dota Underlords – Hero Rarity chance

Dota Underlords – Hero Rarity chance

Last modified: 08/09/2020

Dota Underlords – Hero Rarity chance

Type: Deconstructions

A diagram about chances of getting certain heroes based on chance, rarity and stage of the game in Dota Underlords

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Candy Crush Saga – Points needed to obtain 3 stars on level 10

Candy Crush Saga – Points needed to obtain 3 stars on level 10

Last modified: 08/09/2020

Candy Crush Saga – Points needed to obtain 3 stars on level 10

Type: Deconstructions

A diagram simulating combinations a player should seek in order to obtain 3 stars on level 10 of Candy Crush Saga

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Stardew Valley – Friendship Points

Stardew Valley – Friendship Points

Last modified: 08/09/2020

Stardew Valley – Friendship Points

Type: Deconstructions

A diagram simulating various ways of obtaining friendship points and friendship level upgrades according to those points in Stardew Valley.

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Hay Day crops planted up to level 15

Hay Day crops planted up to level 15

Last modified: 08/09/2020

Hay Day crops planted up to level 15

Type: Deconstructions

A diagram showing crops that can be planted and crops that become available through leveling until level 15 in Hay Day.

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Arena of Valor arcana and hero purchases

Arena of Valor arcana and hero purchases

Last modified: 08/09/2020

Arena of Valor arcana and hero purchases

Type: Deconstructions

A diagram showing ways to obtain gold and then spend it on arcana pages or hero purchases in Arena of Valor.

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Super Mario bros 1 score calculation

Super Mario bros 1 score calculation

Last modified: 08/09/2020

Super Mario bros 1 score calculation

Type: Deconstructions

A simulation of the various elements influencing score calculation during a Super Mario Bros level.

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Hay Day: Crafting the diamond ring

Hay Day: Crafting the diamond ring

Last modified: 08/09/2020

Hay Day: Crafting the diamond ring

Type: Deconstructions

A diagram about obtaining the necessary materials and fulfilling the conditions for crafting a diamond ring in Hay Day.

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Temple Run 2 – Coins after a run with full “Coin Value” upgrade

Temple Run 2 – Coins after a run with full “Coin Value” upgrade

Last modified: 08/09/2020

Temple Run 2 – Coins after a run with full “Coin Value” upgrade

Type: Deconstructions

A simulation of a complete run in Temple Run with all possible coins that the player can obtain while having full “Coin Value” upgrade.

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Starcraft 2 resources generation and strategy

Starcraft 2 resources generation and strategy

Last modified: 08/09/2020

Starcraft 2 resources generation and strategy

Type: Deconstructions

A complex diagram simulating the “Protos all-in” strategy and resource management in Starcraft 2.

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League of Legends: Automated minion farming calculator

League of Legends: Automated minion farming calculator

Last modified: 08/09/2020

League of Legends: Automated minion farming calculator

Type: Deconstructions

An automated minion to gold conversion calculator in a game of League of Legends.

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