Tag: Casual

Games: Pac-Man (as seen in the book) – Automatic diagram

Games: Pac-Man (as seen in the book) – Automatic diagram

Last modified: 16/09/2020

Games: Pac-Man (as seen in the book) – Automatic diagram

Type: Book

The automatic version of the Pac-Man diagram simulating one level of the game.

Open template
Users: Fish Catch Rates Public by Spencer Tan Wen Hao

Users: Fish Catch Rates Public by Spencer Tan Wen Hao

Last modified: 01/09/2020

Users: Fish Catch Rates Public by Spencer Tan Wen Hao

Type: Community

A template showcasing multiple ways for calculating fish spawn and catch rates for an idle game.

Open template
Sonic Dash Monetization

Sonic Dash Monetization

Last modified: 08/09/2020

Sonic Dash Monetization

Type: Deconstructions

A diagram showing the various ways in which a Free 2 Play mobile game obtains revenue through ads and in-app purchases and the advantages that the player obtains through them.

Open template
Minecraft – Enchanting – Interactive

Minecraft – Enchanting – Interactive

Last modified: 08/09/2020

Minecraft – Enchanting – Interactive

Type: Deconstructions

A diagram simulating enchanting outcomes for various tools in Minecraft.

Open template
Power Grid – Powering up factories – Interactive

Power Grid – Powering up factories – Interactive

Last modified: 08/09/2020

Power Grid – Powering up factories – Interactive

Type: Deconstructions

A diagram about buying resources and powering up factories during your turn in order to generate income in Power Grid

Open template
Rimworld – Raid points and colony wealth – Automated

Rimworld – Raid points and colony wealth – Automated

Last modified: 08/09/2020

Rimworld – Raid points and colony wealth – Automated

Type: Deconstructions

A Raid point calculator depending on several colony factors and how they influence raid strength in Rimworld.

Open template
Cookie Clicker idle game with prestige loop – Automated

Cookie Clicker idle game with prestige loop – Automated

Last modified: 08/09/2020

Cookie Clicker idle game with prestige loop – Automated

Type: Deconstructions

A simulation of a prestige loop implemented in Cookie Clicker and the bonuses it offers to subsequent playthroughs.

Open template
Pen Run

Pen Run

Last modified: 08/09/2020

Pen Run

Type: Deconstructions

A short gameplay simulation for a hyper-casual mobile game.

Open template
Stardew Valley Farming

Stardew Valley Farming

Last modified: 08/09/2020

Stardew Valley Farming

Type: Deconstructions

Income generated from growing crops and raising animals throughout all seasons. Simulation of multiple farming aspects.

Open template
Settlers of Catan

Settlers of Catan

Last modified: 08/09/2020

Settlers of Catan

Type: Deconstructions

Simulation of a player’s turn during a game of Catan. Buying buildings, generating income and calculating victory points.

Open template
Cookie Clicker Deconstruction – Interactive

Cookie Clicker Deconstruction – Interactive

Last modified: 08/09/2020

Cookie Clicker Deconstruction – Interactive

Type: Deconstructions

Deconstruction of an idle clicker game with building upgrading and perk purchasing. An interactive diagram allowing the user to select the purchases that he wants.

Open template
Cookie Clicker Deconstruction – Automated

Cookie Clicker Deconstruction – Automated

Last modified: 20/08/2020

Cookie Clicker Deconstruction – Automated

Type: Deconstructions

An idle clicker game simulation of building upgrading and perk purchasing which is handled in an automated manner using chances of purchase.

Open template
Stack Jump deconstruction

Stack Jump deconstruction

Last modified: 08/09/2020

Stack Jump deconstruction

Type: Deconstructions

Deconstruction of a mobile hyper-casual jumping game focusing on score calculation.

Open template
Tic-tac-toe

Tic-tac-toe

Last modified: 20/08/2020

Tic-tac-toe

Type: Deconstructions

Simulation of the famous tic-tac-toe game using pools.

Open template
Turn Based Days to Week cycle

Turn Based Days to Week cycle

Last modified: 08/09/2020

Turn Based Days to Week cycle

Type: Patterns

A representation of a weekly cycle simulated day by day in a casual quest based game.

Open template
Figure 6.28 (Risk) – Game mechanics, advanced game design book

Figure 6.28 (Risk) – Game mechanics, advanced game design book

Last modified: 20/08/2020

Figure 6.28 (Risk) – Game mechanics, advanced game design book

Type: Book

Figure 6.28 (Risk) of Joris Dormans’ “Game Mechanics, Advanced Game Design” book translated into the new Machinations framework.

Open template
Figure 6.29 (Tetris) – Game mechanics, advanced game design book

Figure 6.29 (Tetris) – Game mechanics, advanced game design book

Last modified: 20/08/2020

Figure 6.29 (Tetris) – Game mechanics, advanced game design book

Type: Book

Figure 6.29 (Tetris) of Joris Dormans’ “Game Mechanics, Advanced Game Design” book translated into the new Machinations framework.

Open template
Figure 8.4 (Monopoly) – Game mechanics, advanced game design book

Figure 8.4 (Monopoly) – Game mechanics, advanced game design book

Last modified: 20/08/2020

Figure 8.4 (Monopoly) – Game mechanics, advanced game design book

Type: Book

Figure 8.4 (Monopoly) of Joris Dormans’ “Game Mechanics, Advanced Game Design” book translated into the new Machinations framework.

Open template
Candy Crush Saga – Points needed to obtain 3 stars on level 10

Candy Crush Saga – Points needed to obtain 3 stars on level 10

Last modified: 08/09/2020

Candy Crush Saga – Points needed to obtain 3 stars on level 10

Type: Deconstructions

A diagram simulating combinations a player should seek in order to obtain 3 stars on level 10 of Candy Crush Saga

Open template
Stardew Valley – Friendship Points

Stardew Valley – Friendship Points

Last modified: 08/09/2020

Stardew Valley – Friendship Points

Type: Deconstructions

A diagram simulating various ways of obtaining friendship points and friendship level upgrades according to those points in Stardew Valley.

Open template
Pokemon Go – Hatching Egg mechanics

Pokemon Go – Hatching Egg mechanics

Last modified: 08/09/2020

Pokemon Go – Hatching Egg mechanics

Type: Deconstructions

A diagram simulating required distance of hatching an egg and the probability for each pokemon in Pokemon Go

Open template
Pokemon Go – Daily Research Stamp Breakthrough

Pokemon Go – Daily Research Stamp Breakthrough

Last modified: 08/09/2020

Pokemon Go – Daily Research Stamp Breakthrough

Type: Deconstructions

A diagram representing the acquisition of research stamps through quests and all their possible rewards

Open template
Hay Day crops planted up to level 15

Hay Day crops planted up to level 15

Last modified: 08/09/2020

Hay Day crops planted up to level 15

Type: Deconstructions

A diagram showing crops that can be planted and crops that become available through leveling until level 15 in Hay Day.

Open template
Super Mario bros 1 score calculation

Super Mario bros 1 score calculation

Last modified: 08/09/2020

Super Mario bros 1 score calculation

Type: Deconstructions

A simulation of the various elements influencing score calculation during a Super Mario Bros level.

Open template
Hay Day: Crafting the diamond ring

Hay Day: Crafting the diamond ring

Last modified: 08/09/2020

Hay Day: Crafting the diamond ring

Type: Deconstructions

A diagram about obtaining the necessary materials and fulfilling the conditions for crafting a diamond ring in Hay Day.

Open template
Pokemon Red: Spawn rates before first gym

Pokemon Red: Spawn rates before first gym

Last modified: 08/09/2020

Pokemon Red: Spawn rates before first gym

Type: Deconstructions

A diagram simulating pokemon capture rates in all the locations the player can access before the first gym in Pokemon Red.

Open template
Temple Run 2 – Coins after a run with full “Coin Value” upgrade

Temple Run 2 – Coins after a run with full “Coin Value” upgrade

Last modified: 08/09/2020

Temple Run 2 – Coins after a run with full “Coin Value” upgrade

Type: Deconstructions

A simulation of a complete run in Temple Run with all possible coins that the player can obtain while having full “Coin Value” upgrade.

Open template
Pac-Man (as seen in the book) – Interactive diagram

Pac-Man (as seen in the book) – Interactive diagram

Last modified: 16/09/2020

Pac-Man (as seen in the book) – Interactive diagram

Type: Book

A simulation of Pac-Man updated to the current framework from the “Game Mechanics, Advanced Game Design” book by Joris Dormans.

Open template
Lifeline

Lifeline

Last modified: 08/09/2020

Lifeline

Type: Deconstructions

A diagram depicting a dialogue branching process in Lifeline.

Open template

Used by 1000+ game studios all over the world

Universities & academic institutions using Machinations

We use cookies for marketing and analytics. We also share information about your use of our site with our marketing and analytics partners who may combine it with other information that you’ve provided to them. You consent to our cookies if you continue to use our site. Learn more