Casual
Mass-market titles varying in gameplay and genre. Take a look at their inner workings and to get you inspired.
Card game 4 Stealth 3 Fighter 2 Crafting 10 Roguelike 5 Horror 1 Interactive 2 Economy 40 Survival 4 Game loop 31 Board game 2 Gacha/lootbox 12 Racing 3 IAP 14 Hypercasual 6 Incremental 9 RewardedVideo 8 Battle royale 4 Text adventure 1 Tactical RPG 3 Sandbox 5 MOBA 13 Auto battler 2 RTS 1 Wargame 4 Competitive 25 Open world 14 Flash version 13 Mobile 30 Lessons 11 Basics 9 Systems 28 Adventure 18 Simulation 43 Midcore 19 Multiplayer 44 Co-Op 23 PvP 44 Single Player 56 PvE 28 Paid 20 Subscription 4 PC 54 MMORPG 8 Strategy 32 Free2Play 51 Action 49 Hardcore 29 Casual 37 RPG 23 VIP Pass 20 Shooter 14 Console 19 Sports 6 Math 4 Runner 8 Idle 7 Clicker 6
Casual

Users: Fish Catch Rates Public by Spencer Tan Wen Hao
Last modified: 22/04/2021
Games: Disco Elysium – Skill checks – Interactive
Last modified: 22/04/2021
Cookie Clicker idle game with prestige loop – Automated
Last modified: 12/05/2021
Temple Run 2 – Coins after a run with full “Coin Value” upgrade
Last modified: 07/05/2021
Cookie Clicker Deconstruction – Automated
Last modified: 12/05/2021
Games: Subway Surfers – Gameplay loop and monetization
Last modified: 12/05/2021
Systems: Auction bidding on a timer between 3 players
Last modified: 10/05/2021
Candy Crush Saga – Points needed to obtain 3 stars on level 10
Last modified: 17/05/2021
Super Mario bros 1 score calculation
Last modified: 12/05/2021
Hay Day crops planted up to level 15
Last modified: 22/04/2021
Pokemon Go – Hatching Egg mechanics
Last modified: 22/04/2021
Rimworld – Raid points and colony wealth – Automated
Last modified: 22/04/2021
Figure 8.4 (Monopoly) – Game mechanics, advanced game design book
Last modified: 12/04/2021
Stardew Valley – Friendship Points
Last modified: 07/05/2021
Games: Adventure Capitalist business upgrades
Last modified: 15/09/2021
Pokemon Go – Daily Research Stamp Breakthrough
Last modified: 22/04/2021
Figure 6.28 (Risk) – Game mechanics, advanced game design book
Last modified: 12/04/2021
Hay Day: Crafting the diamond ring
Last modified: 22/04/2021
Pokemon Red: Spawn rates before first gym
Last modified: 22/04/2021
Pac-Man (as seen in the book) – Interactive diagram
Last modified: 22/04/2021
Figure 6.29 (Tetris) – Game mechanics, advanced game design book
Last modified: 12/04/2021
Cookie Clicker Deconstruction – Interactive
Last modified: 12/05/2021
Turn Based Days to Week cycle
Last modified: 10/05/2021
Tic-tac-toe
Last modified: 07/05/2021
Stack Jump deconstruction
Last modified: 23/04/2021
Games: Big Farm Mobile Harvest Crops – Interactive
Last modified: 13/08/2021
Settlers of Catan
Last modified: 12/05/2021
Stardew Valley Farming
Last modified: 13/05/2021
Pen Run
Last modified: 22/04/2021
Power Grid – Powering up factories – Interactive
Last modified: 22/04/2021
Minecraft – Enchanting – Interactive
Last modified: 22/04/2021
Sonic Dash Monetization
Last modified: 12/05/2021
Games: Pac-Man (as seen in the book) – Automatic diagram
Last modified: 12/04/2021
Hearthstone Pack Opening And Disenchanting – Automated
Last modified: 22/04/2021
Webinar: Kitchen Scramble
Last modified: 12/07/2021
Patterns: Smelting
Last modified: 13/08/2021