Tag: Book

Games: Pac-Man (as seen in the book) – Automatic diagram

Games: Pac-Man (as seen in the book) – Automatic diagram

Last modified: 16/09/2020

Games: Pac-Man (as seen in the book) – Automatic diagram

Type: Book

The automatic version of the Pac-Man diagram simulating one level of the game.

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Chapter 6 exercise 3 – Game mechanics, advanced game design book

Chapter 6 exercise 3 – Game mechanics, advanced game design book

Last modified: 20/08/2020

Chapter 6 exercise 3 – Game mechanics, advanced game design book

Type: Book

Exercise 3 from chapter 6 of Joris Dormans’ “Game Mechanics, Advanced Game Design” book.

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Chapter 6 exercise 4 – Game mechanics, advanced game design book

Chapter 6 exercise 4 – Game mechanics, advanced game design book

Last modified: 20/08/2020

Chapter 6 exercise 4 – Game mechanics, advanced game design book

Type: Book

Exercise 4 from chapter 6 of Joris Dormans’ “Game Mechanics, Advanced Game Design” book.

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Figure 9.10 (Lunar colony) – Game mechanics, advanced game design book

Figure 9.10 (Lunar colony) – Game mechanics, advanced game design book

Last modified: 20/08/2020

Figure 9.10 (Lunar colony) – Game mechanics, advanced game design book

Type: Book

Figure 9.10 (Lunar colony) of Joris Dormans’ “Game Mechanics, Advanced Game Design” book translated into the new Machinations framework.

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Chapter 6 exercise 1 – Game mechanics, advanced game design book

Chapter 6 exercise 1 – Game mechanics, advanced game design book

Last modified: 20/08/2020

Chapter 6 exercise 1 – Game mechanics, advanced game design book

Type: Book

Exercise 1 from chapter 6 of Joris Dormans’ “Game Mechanics, Advanced Game Design” book.

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Chapter 6 exercise 2 – Game mechanics, advanced game design book

Chapter 6 exercise 2 – Game mechanics, advanced game design book

Last modified: 20/08/2020

Chapter 6 exercise 2 – Game mechanics, advanced game design book

Type: Book

Exercise 2 from chapter 6 of Joris Dormans’ “Game Mechanics, Advanced Game Design” book.

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Figure 6.44 (FPS game economy) – Game mechanics, advanced game design book

Figure 6.44 (FPS game economy) – Game mechanics, advanced game design book

Last modified: 20/08/2020

Figure 6.44 (FPS game economy) – Game mechanics, advanced game design book

Type: Book

Figure 6.44 (FPS game economy) of Joris Dormans’ “Game Mechanics, Advanced Game Design” book translated into the new Machinations framework.

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Figure 6.47 (RTS building mechanics) – Game mechanics, advanced game design book

Figure 6.47 (RTS building mechanics) – Game mechanics, advanced game design book

Last modified: 20/08/2020

Figure 6.47 (RTS building mechanics) – Game mechanics, advanced game design book

Type: Book

Figure 6.47 (RTS building mechanics) of Joris Dormans’ “Game Mechanics, Advanced Game Design” book translated into the new Machinations framework.

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Figure 8.4 (Monopoly) – Game mechanics, advanced game design book

Figure 8.4 (Monopoly) – Game mechanics, advanced game design book

Last modified: 20/08/2020

Figure 8.4 (Monopoly) – Game mechanics, advanced game design book

Type: Book

Figure 8.4 (Monopoly) of Joris Dormans’ “Game Mechanics, Advanced Game Design” book translated into the new Machinations framework.

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Figure 6.28 (Risk) – Game mechanics, advanced game design book

Figure 6.28 (Risk) – Game mechanics, advanced game design book

Last modified: 20/08/2020

Figure 6.28 (Risk) – Game mechanics, advanced game design book

Type: Book

Figure 6.28 (Risk) of Joris Dormans’ “Game Mechanics, Advanced Game Design” book translated into the new Machinations framework.

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Figure 6.29 (Tetris) – Game mechanics, advanced game design book

Figure 6.29 (Tetris) – Game mechanics, advanced game design book

Last modified: 20/08/2020

Figure 6.29 (Tetris) – Game mechanics, advanced game design book

Type: Book

Figure 6.29 (Tetris) of Joris Dormans’ “Game Mechanics, Advanced Game Design” book translated into the new Machinations framework.

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Pac-Man (as seen in the book) – Interactive diagram

Pac-Man (as seen in the book) – Interactive diagram

Last modified: 16/09/2020

Pac-Man (as seen in the book) – Interactive diagram

Type: Book

A simulation of Pac-Man updated to the current framework from the “Game Mechanics, Advanced Game Design” book by Joris Dormans.

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