Basics
Simple systems illustrating game mechanics or the Machinations framework. Use them to jump-start your journey into designing games with Machinations.
Lessons 11 Co-Op 23 MMORPG 8 Shooter 14 Incremental 9 Economy 40 Survival 4 MOBA 13 PvP 44 Strategy 32 Console 19 Hypercasual 6 Battle royale 4 Auto battler 2 Basics 9 Single Player 56 Free2Play 51 Sports 6 IAP 14 Interactive 2 RTS 1 Systems 28 PvE 28 Action 49 Math 4 Racing 3 Horror 1 Adventure 18 Paid 20 Hardcore 29 Runner 8 Gacha/lootbox 12 Roguelike 5 Wargame 4 Simulation 43 Subscription 4 Casual 37 Idle 7 Board game 2 Crafting 10 Text adventure 1 Competitive 25 Midcore 19 PC 54 RPG 23 Clicker 6 Game loop 31 Fighter 2 Tactical RPG 3 Open world 14 Multiplayer 44 Mobile 30 VIP Pass 20 RewardedVideo 8 Card game 4 Stealth 3 Sandbox 5 Flash version 13
Basics

Patterns: Betting With Multiple Winners
Last modified: 14/05/2021
Systems: Auction bidding on a timer between 3 players
Last modified: 10/05/2021
Webinar: Machinations 102 Registers
Last modified: 14/05/2021
Framework: End Conditions
Last modified: 12/05/2021
Basic Nodes & Connections
Last modified: 10/05/2021
Trigger Samples
Last modified: 10/05/2021
AP Samples
Last modified: 10/05/2021
Shuffle source
Last modified: 10/05/2021