Adventure
Deconstructions of games like Minecraft, Pokemon Go, Sekiro, and their player progression, crafting, or other systems making them unique.
Card game 4 Stealth 3 Fighter 2 Crafting 10 Roguelike 5 Horror 1 Interactive 2 Economy 40 Survival 4 Game loop 31 Board game 2 Gacha/lootbox 12 Racing 3 IAP 14 Hypercasual 6 Incremental 9 RewardedVideo 8 Battle royale 4 Text adventure 1 Tactical RPG 3 Sandbox 5 MOBA 13 Auto battler 2 RTS 1 Wargame 4 Competitive 25 Open world 14 Flash version 13 Mobile 30 Lessons 11 Basics 9 Systems 28 Adventure 18 Simulation 43 Midcore 19 Multiplayer 44 Co-Op 23 PvP 44 Single Player 56 PvE 28 Paid 20 Subscription 4 PC 54 MMORPG 8 Strategy 32 Free2Play 51 Action 49 Hardcore 29 Casual 37 RPG 23 VIP Pass 20 Shooter 14 Console 19 Sports 6 Math 4 Runner 8 Idle 7 Clicker 6
Adventure

Patterns: Leveling up models
Last modified: 12/05/2021
Super Mario bros 1 score calculation
Last modified: 12/05/2021
Witcher 3 Wild Hunt – Sign level and Upgrades
Last modified: 10/05/2021
Pokemon Go – Hatching Egg mechanics
Last modified: 22/04/2021
The Witcher 3: Wild Hunt Ursine armor damage reduction
Last modified: 12/05/2021
Lifeline
Last modified: 22/04/2021
Pokemon Red: Spawn rates before first gym
Last modified: 22/04/2021
Pokemon Go – Daily Research Stamp Breakthrough
Last modified: 22/04/2021
Stardew Valley – Friendship Points
Last modified: 07/05/2021
Monster Hunter: World Defender Katana upgrade path
Last modified: 22/04/2021
Games: Fable – XP Progression – Interactive
Last modified: 22/04/2021
Sekiro: Shadows Die Twice XP gain and level progression
Last modified: 22/04/2021
World Of Warcraft – Enchanting Armors and Weapons
Last modified: 10/05/2021
Witcher 3 Wild Hunt – Creating and using Swallow Potion
Last modified: 10/05/2021
Battle Chasers – Overcharge mechanic
Last modified: 13/05/2021
World Of Warcraft – Profession Leveling Example
Last modified: 10/05/2021
Minecraft – Enchanting – Interactive
Last modified: 22/04/2021