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Patterns: Leveling up models

Patterns: Leveling up models

Type: Patterns

A diagram showing multiple types of handling a level up in a game.


In this diagram:

  1. Levelling up systems in which each level awards an automatic increase in the character’s base stats
  2. Levelling up that grants skill points to upgrade abilities
  3. Levelling up by assigning skill points to a skill tree (simple)
  4. Levelling up a skill tree where each skill is upgradeable
  5. Levelling up system in which XP points are stored, the character has a specific place or time to use those point
  6. Reputation and level based XP – 2 variations based on Need for Speed Heat and Final Fantasy XV
  7. Levelling up system where each skill has its own progress, and that level up individually
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