Patterns: Leveling up models
Type: PatternsA diagram showing multiple types of handling a level up in a game.
In this diagram:
- Levelling up systems in which each level awards an automatic increase in the character’s base stats
- Levelling up that grants skill points to upgrade abilities
- Levelling up by assigning skill points to a skill tree (simple)
- Levelling up a skill tree where each skill is upgradeable
- Levelling up system in which XP points are stored, the character has a specific place or time to use those point
- Reputation and level based XP – 2 variations based on Need for Speed Heat and Final Fantasy XV
- Levelling up system where each skill has its own progress, and that level up individually