Patterns
Though each game has a special something, be it an innovative mechanic or monetization model, there’s always a pattern they follow. Use these as seeds for your diagrams, then grow them into something unique.
Patterns

Free2Play Monetisation
Last modified: 10/05/2021
Patterns: Leveling up models
Last modified: 12/05/2021
Loot drop item stats rolls
Last modified: 10/05/2021
Patterns: Gacha types
Last modified: 10/05/2021
Squid Game – Glass Bridge Level
Last modified: 15/10/2021
Patterns: Betting With Multiple Winners
Last modified: 14/05/2021
Systems: Auction bidding on a timer between 3 players
Last modified: 10/05/2021
Attack vs Defense in a football game
Last modified: 10/05/2021
Mana and Spells System
Last modified: 10/05/2021
Collatz Conjecture
Last modified: 12/05/2021
Basic runner
Last modified: 10/05/2021
Turn Based Days to Week cycle
Last modified: 10/05/2021
Traffic Light
Last modified: 10/05/2021
Patterns: Builder Simulator Colour Coded
Last modified: 10/05/2021
Systems: Crossroads Traffic Simulator
Last modified: 10/05/2021
Patterns: Overheat mechanic for laser weapons – Interactive
Last modified: 13/08/2021
Patterns: Chain attack combo that increases with every hit
Last modified: 13/08/2021
Systems: Automatic and manual reload
Last modified: 13/08/2021
Systems: Fire rate for a burst fire mode – Automated
Last modified: 13/05/2021
Patterns: PVE Battle
Last modified: 13/08/2021
Patterns: Coded message
Last modified: 13/08/2021
Systems: Level progress planing
Last modified: 13/08/2021
Patterns: Smelting
Last modified: 13/08/2021
Systems: Slack Economy – Automated
Last modified: 13/08/2021
Patterns: Factory Upgrades – Automated
Last modified: 13/08/2021