Patterns

Though each game has a special something, be it an innovative mechanic or monetization model, there’s always a pattern they follow. Use these as seeds for your diagrams, then grow them into something unique.

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Patterns

Patterns

1011
Patterns: Leveling up models

Patterns: Leveling up models

Last modified: 12/05/2021
541
Free2Play Monetisation

Free2Play Monetisation

Last modified: 10/05/2021
4520
Squid Game – Glass Bridge Level

Squid Game – Glass Bridge Level

Last modified: 15/10/2021
1164
Patterns: Gacha types

Patterns: Gacha types

Last modified: 10/05/2021
588
Loot drop item stats rolls

Loot drop item stats rolls

Last modified: 10/05/2021
65
Patterns: Betting With Multiple Winners

Patterns: Betting With Multiple Winners

Last modified: 14/05/2021
159
Systems: Auction bidding on a timer between 3 players

Systems: Auction bidding on a timer between 3 players

Last modified: 10/05/2021
213
Attack vs Defense in a football game

Attack vs Defense in a football game

Last modified: 10/05/2021
267
Mana and Spells System

Mana and Spells System

Last modified: 10/05/2021
216
Collatz Conjecture

Collatz Conjecture

Last modified: 12/05/2021
240
Basic runner

Basic runner

Last modified: 10/05/2021
274
Turn Based Days to Week cycle

Turn Based Days to Week cycle

Last modified: 10/05/2021
156
Traffic Light

Traffic Light

Last modified: 10/05/2021
206
Patterns: Builder Simulator Colour Coded

Patterns: Builder Simulator Colour Coded

Last modified: 10/05/2021
298
Systems: Crossroads Traffic Simulator

Systems: Crossroads Traffic Simulator

Last modified: 10/05/2021
31
Patterns: Overheat mechanic for laser weapons – Interactive

Patterns: Overheat mechanic for laser weapons – Interactive

Last modified: 13/08/2021
136
Patterns: Chain attack combo that increases with every hit

Patterns: Chain attack combo that increases with every hit

Last modified: 13/08/2021
156
Systems: Automatic and manual reload

Systems: Automatic and manual reload

Last modified: 13/08/2021
108
Systems: Fire rate for a burst fire mode – Automated

Systems: Fire rate for a burst fire mode – Automated

Last modified: 13/05/2021
54
Patterns: PVE Battle

Patterns: PVE Battle

Last modified: 13/08/2021
27
Patterns: Coded message

Patterns: Coded message

Last modified: 13/08/2021
88
Systems: Level progress planing

Systems: Level progress planing

Last modified: 13/08/2021
43
Patterns: Smelting

Patterns: Smelting

Last modified: 13/08/2021
43
Systems: Slack Economy – Automated

Systems: Slack Economy – Automated

Last modified: 13/08/2021
47
Patterns: Factory Upgrades – Automated

Patterns: Factory Upgrades – Automated

Last modified: 13/08/2021
354
Shooter Level progression

Shooter Level progression

Last modified: 10/05/2021

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