Home / Templates / Deconstructions /

Sekiro: Shadows Die Twice XP gain and level progression

Sekiro: Shadows Die Twice XP gain and level progression

Type: Deconstructions
394

A diagram simulating experience gain and loss through slaying enemies/bosses and player death and the usage of skill points in Sekiro: Shadows Die Twice.

 

  • Sekiro fights regular enemies, and from time to time, bosses
  • Boss fights are much harder and have a much higher probability of killing the player
  • Sekiro earns XP whenever he kills an enemy, and a lot of XP when killing a boss
  • If Sekiro dies, he loses half of his XP. Upon reaching a new level the required XP is spent to level up
  • When Sekiro dies, there is a 30% chance he will receive “Unseen Aid”, allowing him to retain his current XP
  • On the upgrade tree, some skills can only be attained until obtaining prerequisite skills
  • Skills have a different cost, ranging from 1 point to 5 points
Open template
Share on:

Used by 2500+ game studios all over the world

350+ universities & academic institutions use Machinations

All Rights Reserved © Machinations S.àr.l

8217, Mamer, Luxembourg, accounts at BGL BNP PARIBAS, VAT number: LU30464284

We use cookies for marketing and analytics. We also share information about your use of our site with our marketing and analytics partners who may combine it with other information that you’ve provided to them. You consent to our cookies if you continue to use our site. Learn more