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Rainbow Six Siege – Loot box mechanics

Rainbow Six Siege – Loot box mechanics

Type: Deconstructions

A diagram simulating the probability of getting a card at the end of a won match in Rainbow Six Siege.


The diagram simulates the loot box mechanic and allows setting a target number of cards, the “Cards Target” Register.


Once the cards are obtained, the End Condition is triggered, and the “Matches Played” Pool is an indicator of how long it would take to achieve that number of cards.

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