Home / Templates / Deconstructions /

Games: DOOM – Level Progression – Automated

Games: DOOM – Level Progression – Automated

Type: Deconstructions

An in-depth simulation of the progression of a level in the classic DOOM.


Doom Level Progression:
– The main goal of a DOOM level is to reach the end of the level. This does not require killing a certain number of monsters, the player only needs to find the final room and activate the switch
– Player has a Health bar and an Armor bar. If the Health bar reaches 0 it’s game over
– While progressing through a level, a player can encounter monsters, find certain items such as weapons, ammo, healthpacks, armors or even rare items, or find secret rooms or areas.
– Monsters can be avoided but generally it’s better to kill them as they can hurt the player. Killing monsters requires weapons and sufficient ammo.
– All weapons have a maximum capacity. That amount is doubled if they find a backpack.
– Players can also find Armors throughout the level, there are 2 kinds, green and blue. The green armor offers 100 armor and a 33% damage reduction while the blue armor offers 200 armor and a 50% damage reduction. Picking a new armor overrides its stats over the old one, that is why a player shouldn’t pick a green armor if he has a blue one equipped even if his armor total is below 100.
– There are also smaller health and armor boosts that only provide 2 of each. Picking an armor bonus when the player has no armor is treated as a green armor pickup regarding damage reduction.
– While the player progresses through the level certain doors will need keys to open. The player first needs to find those keys in order to progress.
– While exploring the player can also find secret rooms. These usually contain rare, powerful items
– Three stats are tracked at the end of a level as percentages: Monsters killed, items found and secrets found
– It is possible for the monsters killed stat to go over 100% since there are monsters that spawn other monsters (pain elemental).
– Not all items are tracked towards the item completion, only those that can be picked up under any circumstance.
– You can dynamically adjust the number of items, monsters and secrets, however the diagram is optimized for a 200-step level so other parameters should probably be adjusted as well.

Open template
Share on:

All Rights Reserved © Machinations S.àr.l

8217, Mamer, Luxembourg, accounts at BGL BNP PARIBAS, VAT number: LU30464284

We use cookies for marketing and analytics. We also share information about your use of our site with our marketing and analytics partners who may combine it with other information that you’ve provided to them. You consent to our cookies if you continue to use our site. Learn more