Book
A category dedicated to those studying “Game Mechanics: Advanced Game Design” by Joris Dormans and Ernest Adams. These are the diagrams you’ll find in their book, readapted for the browser-based version.
Book

Figure 6.47 (RTS building mechanics) – Game mechanics, advanced game design book
Last modified: 22/04/2021
Figure 6.44 (FPS game economy) – Game mechanics, advanced game design book
Last modified: 12/04/2021
Book: Figure 6.33 Level progression in an action game (as seen in “Game Mechanics: Advanced Game Design”)
Last modified: 22/04/2021
Games: Pac-Man (as seen in the book) – Automatic diagram
Last modified: 12/04/2021
Chapter 6 exercise 3 – Game mechanics, advanced game design book
Last modified: 22/04/2021
Chapter 6 exercise 4 – Game mechanics, advanced game design book
Last modified: 22/04/2021
Figure 9.10 (Lunar colony) – Game mechanics, advanced game design book
Last modified: 12/04/2021
Chapter 6 exercise 1 – Game mechanics, advanced game design book
Last modified: 22/04/2021
Chapter 6 exercise 2 – Game mechanics, advanced game design book
Last modified: 22/04/2021
Figure 6.28 (Risk) – Game mechanics, advanced game design book
Last modified: 12/04/2021
Figure 6.29 (Tetris) – Game mechanics, advanced game design book
Last modified: 12/04/2021
Figure 8.4 (Monopoly) – Game mechanics, advanced game design book
Last modified: 12/04/2021