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Users: Subsyst Simulator by Alexis Lozano

Users: Subsyst Simulator by Alexis Lozano

Last modified: 08/09/2020

Users: Subsyst Simulator by Alexis Lozano

Type: Community
“A game about sustainability and circular economy for food. The system represents the circular relationship between food production, energy production and waste processing. The production or processing of these elements can be intensified by investing game-money. If certain thresholds are passed, some cataclysms may be triggered. These events disrupt the way resources (food, energy, waste) are processed, affecting the interactions within the system”.
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Users: Fish Catch Rates Public by Spencer Tan Wen Hao

Users: Fish Catch Rates Public by Spencer Tan Wen Hao

Last modified: 23/11/2020

Users: Fish Catch Rates Public by Spencer Tan Wen Hao

Type: Community

A template showcasing multiple ways for calculating fish spawn and catch rates for an idle game.

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Machinations Handout – Template by Omar Shalata (German University of Cairo)

Machinations Handout – Template by Omar Shalata (German University of Cairo)

Last modified: 23/11/2020

Machinations Handout – Template by Omar Shalata (German University of Cairo)

Type: Community

A machinations handout showcasing all nodes and connections as well as several basic patterns and notations by professor Omar Shalata.

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Users: Advanced Spin the Wheel Template by Himanshu Agarwal

Users: Advanced Spin the Wheel Template by Himanshu Agarwal

Last modified: 23/11/2020

Users: Advanced Spin the Wheel Template by Himanshu Agarwal

Type: Community

A more advanced model of a Spin the Wheel model with multiple options and branches.

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Lesson: Generic IdleGame Gameplay part 2 – Loot Template by Hugues Pedreno (ISART Digital)

Lesson: Generic IdleGame Gameplay part 2 – Loot Template by Hugues Pedreno (ISART Digital)

Last modified: 01/09/2020

Lesson: Generic IdleGame Gameplay part 2 – Loot Template by Hugues Pedreno (ISART Digital)

Type: Community

Part 2 of a generic model for simulating gameplay in an idle game made by professor Hugues Pedreno.

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Generic Idle Game Gameplay Part 1 – Template by Hugues Pedreno (ISART Digital)

Generic Idle Game Gameplay Part 1 – Template by Hugues Pedreno (ISART Digital)

Last modified: 23/11/2020

Generic Idle Game Gameplay Part 1 – Template by Hugues Pedreno (ISART Digital)

Type: Community

Part 1 of a generic model for simulating gameplay in an idle game made by professor Hugues Pedreno.

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Users: Markov Chain by Richard Li

Users: Markov Chain by Richard Li

Last modified: 01/09/2020

Users: Markov Chain by Richard Li

Type: Community

A visual representation of the Markov Chain mathematical system.

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Deconstructions

Hearthstone Pack Opening And Disenchanting – Automated

Hearthstone Pack Opening And Disenchanting – Automated

Last modified: 27/11/2020

Hearthstone Pack Opening And Disenchanting – Automated

Type: Deconstructions

A simulation of Hearthstone car pack openings and the different rarities that the player can obtain

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Games: Disco Elysium – Skill checks – Interactive

Games: Disco Elysium – Skill checks – Interactive

Last modified: 23/10/2020

Games: Disco Elysium – Skill checks – Interactive

Type: Deconstructions

A diagram that shows how skill checks are calculated according to stats in Disco Elysium.

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Games: Path of Exile – Weapon drop rates – Automated

Games: Path of Exile – Weapon drop rates – Automated

Last modified: 27/11/2020

Games: Path of Exile – Weapon drop rates – Automated

Type: Deconstructions

A diagram showcasing the drop rates of weapons (equipment in general) with various modifiers in Path of Exile

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Games: Roblox – Monetization System – Automated

Games: Roblox – Monetization System – Automated

Last modified: 27/11/2020

Games: Roblox – Monetization System – Automated

Type: Deconstructions

A diagram showing the monetization and game publishing system on the roblox platform.

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Arena of Valor Full Meta

Arena of Valor Full Meta

Last modified: 27/11/2020

Arena of Valor Full Meta

Type: Deconstructions

A full meta diagram depicting all currency and experience systems in the mobile game Arena of Valor

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Games: F2P Mobile Battle-Royalesque Full Meta Economy

Games: F2P Mobile Battle-Royalesque Full Meta Economy

Last modified: 29/09/2020

Games: F2P Mobile Battle-Royalesque Full Meta Economy

Type: Deconstructions

The full meta of an economic system for a battle royalesque mobile game.

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Games: DOOM – Level Progression – Automated

Games: DOOM – Level Progression – Automated

Last modified: 27/11/2020

Games: DOOM – Level Progression – Automated

Type: Deconstructions

An in-depth simulation of the progression of a level in classic DOOM.

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Games: Fable – XP Progression – Interactive

Games: Fable – XP Progression – Interactive

Last modified: 08/09/2020

Games: Fable – XP Progression – Interactive

Type: Deconstructions

A template about experience progression as it is simulated in Fable.

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Games: League of Legends Hextech Chest Gacha v2 – Automated

Games: League of Legends Hextech Chest Gacha v2 – Automated

Last modified: 27/11/2020

Games: League of Legends Hextech Chest Gacha v2 – Automated

Type: Deconstructions

A simple diagram showing the odds of obtaining different rarity skins through obtaining chests and opening them with keys in League of Legends.

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Sonic Dash Monetization

Sonic Dash Monetization

Last modified: 08/09/2020

Sonic Dash Monetization

Type: Deconstructions

A diagram showing the various ways in which a Free 2 Play mobile game obtains revenue through ads and in-app purchases and the advantages that the player obtains through them.

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Minecraft – Enchanting – Interactive

Minecraft – Enchanting – Interactive

Last modified: 08/09/2020

Minecraft – Enchanting – Interactive

Type: Deconstructions

A diagram simulating enchanting outcomes for various tools in Minecraft.

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Mario Kart 8 – Item probability in a mushroom only race – Automated

Mario Kart 8 – Item probability in a mushroom only race – Automated

Last modified: 27/11/2020

Mario Kart 8 – Item probability in a mushroom only race – Automated

Type: Deconstructions

Diagram simulating probabilities of obtaining different items according to the player’s position during the race in Mario Kart 8.

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Power Grid – Powering up factories – Interactive

Power Grid – Powering up factories – Interactive

Last modified: 27/11/2020

Power Grid – Powering up factories – Interactive

Type: Deconstructions

A diagram about buying resources and powering up factories during your turn in order to generate income in Power Grid

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Battle Legion

Battle Legion

Last modified: 08/09/2020

Battle Legion

Type: Deconstructions

A diagram about simulating battles, obtaining gold and resources and upgrading troops in Battle Legion.

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Rimworld – Raid points and colony wealth – Automated

Rimworld – Raid points and colony wealth – Automated

Last modified: 27/11/2020

Rimworld – Raid points and colony wealth – Automated

Type: Deconstructions

A Raid point calculator depending on several colony factors and how they influence raid strength in Rimworld.

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Cookie Clicker idle game with prestige loop – Automated

Cookie Clicker idle game with prestige loop – Automated

Last modified: 08/09/2020

Cookie Clicker idle game with prestige loop – Automated

Type: Deconstructions

A simulation of a prestige loop implemented in Cookie Clicker and the bonuses it offers to subsequent playthroughs.

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Pen Run

Pen Run

Last modified: 08/09/2020

Pen Run

Type: Deconstructions

A short gameplay simulation for a hyper-casual mobile game.

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CSR Racing 2

CSR Racing 2

Last modified: 08/09/2020

CSR Racing 2

Type: Deconstructions

Simulation of required races needed to unlock a 5 star car. Money earned from races is spent on upgrades and purchasing better cars to ensure progression.

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Stardew Valley Farming

Stardew Valley Farming

Last modified: 27/11/2020

Stardew Valley Farming

Type: Deconstructions

Income generated from growing crops and raising animals throughout all seasons. Simulation of multiple farming aspects.

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Settlers of Catan

Settlers of Catan

Last modified: 08/09/2020

Settlers of Catan

Type: Deconstructions

Simulation of a player’s turn during a game of Catan. Buying buildings, generating income and calculating victory points.

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Stack Jump deconstruction

Stack Jump deconstruction

Last modified: 08/09/2020

Stack Jump deconstruction

Type: Deconstructions

Deconstruction of a mobile hyper-casual jumping game focusing on score calculation.

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Hunter Assassin deconstruction

Hunter Assassin deconstruction

Last modified: 08/09/2020

Hunter Assassin deconstruction

Type: Deconstructions

Hyper-casual game deconstruction focusing on obtaining currency (gems) through gameplay or watching ads.

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Dungeon Fighter Online

Dungeon Fighter Online

Last modified: 08/09/2020

Dungeon Fighter Online

Type: Deconstructions

Deconstruction of a MMORPG simulating item and material acquisition, experience gain, item drops and stamina management.

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Fate Grand Order – Saint Quartz acquisition

Fate Grand Order – Saint Quartz acquisition

Last modified: 27/11/2020

Fate Grand Order – Saint Quartz acquisition

Type: Deconstructions

A diagram of an MMO simulating hard currency (saint quartz) acquisition through gameplay, events and quests.

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Cookie Clicker Deconstruction – Interactive

Cookie Clicker Deconstruction – Interactive

Last modified: 08/09/2020

Cookie Clicker Deconstruction – Interactive

Type: Deconstructions

Deconstruction of an idle clicker game with building upgrading and perk purchasing. An interactive diagram allowing the user to select the purchases that he wants.

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Cookie Clicker Deconstruction – Automated

Cookie Clicker Deconstruction – Automated

Last modified: 27/11/2020

Cookie Clicker Deconstruction – Automated

Type: Deconstructions

An idle clicker game simulation of building upgrading and perk purchasing which is handled in an automated manner using chances of purchase.

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Tic-tac-toe

Tic-tac-toe

Last modified: 20/08/2020

Tic-tac-toe

Type: Deconstructions

Simulation of the famous tic-tac-toe game using pools.

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League of Legends leveling up

League of Legends leveling up

Last modified: 08/09/2020

League of Legends leveling up

Type: Deconstructions

Basic diagram showing skill point distribution when leveling up in League of Legends.

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Stronghold – Economy for Food Production

Stronghold – Economy for Food Production

Last modified: 08/09/2020

Stronghold – Economy for Food Production

Type: Deconstructions

A diagram showcasing how available food affects player popularity in Stronghold.

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League of Legends Syndra itemization and scaling

League of Legends Syndra itemization and scaling

Last modified: 08/09/2020

League of Legends Syndra itemization and scaling

Type: Deconstructions

A complex interactive diagram simulating how items affect damage dealt by a champion in League of Legends.

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Battle Chasers – Overcharge mechanic

Battle Chasers – Overcharge mechanic

Last modified: 08/09/2020

Battle Chasers – Overcharge mechanic

Type: Deconstructions

A small interactive diagram simulating the efficiency of using overcharge vs using mana for casting spells in Battle Chasers.

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Warframe: Nekros Build

Warframe: Nekros Build

Last modified: 08/09/2020

Warframe: Nekros Build

Type: Deconstructions

A diagram simulating the progression path and invested time required to unlock the Nekros build.

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World Of Warcraft – Profession Leveling Example

World Of Warcraft – Profession Leveling Example

Last modified: 08/09/2020

World Of Warcraft – Profession Leveling Example

Type: Deconstructions

A diagram simulating profession leveling increase and unlocking new items through leveling in World of Warcraft

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Rocket League Attack vs Defense simulation

Rocket League Attack vs Defense simulation

Last modified: 08/09/2020

Rocket League Attack vs Defense simulation

Type: Deconstructions

A diagram simulating attacking and defending based on chances in Rocket League

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Fortnite Battle Royale – Building with resources

Fortnite Battle Royale – Building with resources

Last modified: 08/09/2020

Fortnite Battle Royale – Building with resources

Type: Deconstructions

A diagram simulating the building mechanics in Fortnite

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Counter Strike: Global Offensive money earned by a team in a competitive game

Counter Strike: Global Offensive money earned by a team in a competitive game

Last modified: 08/09/2020

Counter Strike: Global Offensive money earned by a team in a competitive game

Type: Deconstructions

A simulation of possible money earned by a team in an entire match of Counter Strike Global Offensive

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Witcher 3 Wild Hunt – Sign level and Upgrades

Witcher 3 Wild Hunt – Sign level and Upgrades

Last modified: 08/09/2020

Witcher 3 Wild Hunt – Sign level and Upgrades

Type: Deconstructions

A small diagram showing upgrade level and different effects for the Aard sign in Witcher 3 Wild Hunt

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Overwatch Soldier: 76 ultimate charge

Overwatch Soldier: 76 ultimate charge

Last modified: 08/09/2020

Overwatch Soldier: 76 ultimate charge

Type: Deconstructions

The process through which Soldier 76 charges his ultimate ability by getting kills and using his other abilities in Overwatch

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Witcher 3 Wild Hunt – Creating and using Swallow Potion

Witcher 3 Wild Hunt – Creating and using Swallow Potion

Last modified: 27/11/2020

Witcher 3 Wild Hunt – Creating and using Swallow Potion

Type: Deconstructions

Gathering necessary ingredients and crafting a Swallow Potion in Witcher 3 Wild Hunt

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World Of Warcraft – Enchanting Armors and Weapons

World Of Warcraft – Enchanting Armors and Weapons

Last modified: 08/09/2020

World Of Warcraft – Enchanting Armors and Weapons

Type: Deconstructions

Process of crafting one of the simpler enchants for armor and weapon gear in World of Warcraft.

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League Of Legends – Minion per wave gold value

League Of Legends – Minion per wave gold value

Last modified: 08/09/2020

League Of Legends – Minion per wave gold value

Type: Deconstructions

An interactive diagram generating gold based on minion value in League of Legends

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Sid Meier’s Civilization VI technology skill tree and science economy

Sid Meier’s Civilization VI technology skill tree and science economy

Last modified: 08/09/2020

Sid Meier’s Civilization VI technology skill tree and science economy

Type: Deconstructions

A complex diagram showing technology skill tree evolution and point generation and spending in Civilization VI.

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Call of Duty Modern Warfare – Gunfire Mode

Call of Duty Modern Warfare – Gunfire Mode

Last modified: 08/09/2020

Call of Duty Modern Warfare – Gunfire Mode

Type: Deconstructions

A diagram that simulates the random selection of weapons throughout a Gunfire Mode match in Call of Duty Modern Warfare

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Sekiro: Shadows Die Twice XP gain and level progression

Sekiro: Shadows Die Twice XP gain and level progression

Last modified: 27/11/2020

Sekiro: Shadows Die Twice XP gain and level progression

Type: Deconstructions

A diagram simulating experience gain and loss through slaying enemies/bosses and player death and the usage of skill points in Sekiro: Shadows Die Twice

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Monster Hunter: World Defender Katana upgrade path

Monster Hunter: World Defender Katana upgrade path

Last modified: 08/09/2020

Monster Hunter: World Defender Katana upgrade path

Type: Deconstructions

A diagram about obtaining the necessary materials to upgrade a certain katana to its maximum level in Monster Hunter: World

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League Of Legends – Item Crafting example

League Of Legends – Item Crafting example

Last modified: 08/09/2020

League Of Legends – Item Crafting example

Type: Deconstructions

A simple diagram simulating the acquisition of an expensive item through the purchase of smaller component items in League of Legends

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Battlefield V – In-Game Currency Acquisition

Battlefield V – In-Game Currency Acquisition

Last modified: 08/09/2020

Battlefield V – In-Game Currency Acquisition

Type: Deconstructions

A diagram about acquiring company coins through assignments and level-ups in Battlefield V.

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Fortnite gameplay xp calculator

Fortnite gameplay xp calculator

Last modified: 27/11/2020

Fortnite gameplay xp calculator

Type: Deconstructions

A diagram about various ways to obtain experience during a match of Fortnite.

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Hearthstone The Arena Rewards

Hearthstone The Arena Rewards

Last modified: 27/11/2020

Hearthstone The Arena Rewards

Type: Deconstructions

A diagram showing the various possible arena rewards depending on victories in Hearthstone.

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Path of Exile Weapon DPS and critical strike

Path of Exile Weapon DPS and critical strike

Last modified: 08/09/2020

Path of Exile Weapon DPS and critical strike

Type: Deconstructions

A DPS calculator for certain weapons and normal attacks vs critical attacks in Path of Exile.

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The Witcher 3: Wild Hunt Ursine armor damage reduction

The Witcher 3: Wild Hunt Ursine armor damage reduction

Last modified: 08/09/2020

The Witcher 3: Wild Hunt Ursine armor damage reduction

Type: Deconstructions

A diagram simulating damage reduction of various types when wearing Ursine armor in Witcher 3 Wild Hunt

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Dota Underlords – Hero Rarity chance

Dota Underlords – Hero Rarity chance

Last modified: 08/09/2020

Dota Underlords – Hero Rarity chance

Type: Deconstructions

A diagram about chances of getting certain heroes based on chance, rarity and stage of the game in Dota Underlords

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League Of Legends – Annie Pyromania Skill

League Of Legends – Annie Pyromania Skill

Last modified: 08/09/2020

League Of Legends – Annie Pyromania Skill

Type: Deconstructions

A diagram simulating triggering Annie’s passive “Pyromania” in League of Legends.

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League Of Legends – KDR and DF calculations

League Of Legends – KDR and DF calculations

Last modified: 08/09/2020

League Of Legends – KDR and DF calculations

Type: Deconstructions

A kill-to-Death ratio and Dominance factor calculator in League of Legends

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Candy Crush Saga – Points needed to obtain 3 stars on level 10

Candy Crush Saga – Points needed to obtain 3 stars on level 10

Last modified: 27/11/2020

Candy Crush Saga – Points needed to obtain 3 stars on level 10

Type: Deconstructions

A diagram simulating combinations a player should seek in order to obtain 3 stars on level 10 of Candy Crush Saga

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Arena of Valor arcana and hero purchases

Arena of Valor arcana and hero purchases

Last modified: 08/09/2020

Arena of Valor arcana and hero purchases

Type: Deconstructions

A diagram showing ways to obtain gold and then spend it on arcana pages or hero purchases in Arena of Valor.

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Stardew Valley – Friendship Points

Stardew Valley – Friendship Points

Last modified: 27/11/2020

Stardew Valley – Friendship Points

Type: Deconstructions

A diagram simulating various ways of obtaining friendship points and friendship level upgrades according to those points in Stardew Valley.

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Pokemon Go – Hatching Egg mechanics

Pokemon Go – Hatching Egg mechanics

Last modified: 08/09/2020

Pokemon Go – Hatching Egg mechanics

Type: Deconstructions

A diagram simulating required distance of hatching an egg and the probability for each pokemon in Pokemon Go

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Pokemon Go – Daily Research Stamp Breakthrough

Pokemon Go – Daily Research Stamp Breakthrough

Last modified: 08/09/2020

Pokemon Go – Daily Research Stamp Breakthrough

Type: Deconstructions

A diagram representing the acquisition of research stamps through quests and all their possible rewards

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Hay Day crops planted up to level 15

Hay Day crops planted up to level 15

Last modified: 08/09/2020

Hay Day crops planted up to level 15

Type: Deconstructions

A diagram showing crops that can be planted and crops that become available through leveling until level 15 in Hay Day.

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Fifa 20 – Card Drop Chance and Rarity

Fifa 20 – Card Drop Chance and Rarity

Last modified: 27/11/2020

Fifa 20 – Card Drop Chance and Rarity

Type: Deconstructions

A diagram simulating chances of various rarity card drops from Fifa 20 Ultimate Team Card Packs

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Dragon Ball Mobile – Battle example

Dragon Ball Mobile – Battle example

Last modified: 08/09/2020

Dragon Ball Mobile – Battle example

Type: Deconstructions

An example of a PVE battle between a player and a monster in Dragon Ball Mobile.

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Rainbow Six Siege – Loot box mechanics

Rainbow Six Siege – Loot box mechanics

Last modified: 27/11/2020

Rainbow Six Siege – Loot box mechanics

Type: Deconstructions

A diagram simulating the probability of getting a card at the end of a won match in Rainbow Six Siege.

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Pokemon Red: Spawn rates before first gym

Pokemon Red: Spawn rates before first gym

Last modified: 08/09/2020

Pokemon Red: Spawn rates before first gym

Type: Deconstructions

A diagram simulating pokemon capture rates in all the locations the player can access before the first gym in Pokemon Red.

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Temple Run 2 – Coins after a run with full “Coin Value” upgrade

Temple Run 2 – Coins after a run with full “Coin Value” upgrade

Last modified: 27/11/2020

Temple Run 2 – Coins after a run with full “Coin Value” upgrade

Type: Deconstructions

A simulation of a complete run in Temple Run with all possible coins that the player can obtain while having full “Coin Value” upgrade.

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League of Legends Master Yi base damage

League of Legends Master Yi base damage

Last modified: 08/09/2020

League of Legends Master Yi base damage

Type: Deconstructions

A simulation of how Master Yi’s damage changes depending on items in League of Legends.

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Super Mario bros 1 score calculation

Super Mario bros 1 score calculation

Last modified: 27/11/2020

Super Mario bros 1 score calculation

Type: Deconstructions

A simulation of the various elements influencing score calculation during a Super Mario Bros level.

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Hay Day: Crafting the diamond ring

Hay Day: Crafting the diamond ring

Last modified: 08/09/2020

Hay Day: Crafting the diamond ring

Type: Deconstructions

A diagram about obtaining the necessary materials and fulfilling the conditions for crafting a diamond ring in Hay Day.

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Starcraft 2 resources generation and strategy

Starcraft 2 resources generation and strategy

Last modified: 08/09/2020

Starcraft 2 resources generation and strategy

Type: Deconstructions

A complex diagram simulating the “Protos all-in” strategy and resource management in Starcraft 2.

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Lifeline

Lifeline

Last modified: 08/09/2020

Lifeline

Type: Deconstructions

A diagram depicting a dialogue branching process in Lifeline.

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Tap titans 2

Tap titans 2

Last modified: 08/09/2020

Tap titans 2

Type: Deconstructions

A diagram about advancing through levels and upgrading tap power in Tap Titans 2.

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League of Legends: Automated minion farming calculator

League of Legends: Automated minion farming calculator

Last modified: 27/11/2020

League of Legends: Automated minion farming calculator

Type: Deconstructions

An automated minion to gold conversion calculator in a game of League of Legends.

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Minecraft hunger and exhaustion meters

Minecraft hunger and exhaustion meters

Last modified: 08/09/2020

Minecraft hunger and exhaustion meters

Type: Deconstructions

A diagram simulating the hunger bar exhaustion through different actions and calculating amounts of different food types in order to satisfy it in Minecraft.

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Clash of Clans dark elixir troops

Clash of Clans dark elixir troops

Last modified: 08/09/2020

Clash of Clans dark elixir troops

Type: Deconstructions

Diagram for comparing various types of dark elixir troops’ DPS, cost and upkeep cost in Clash of Clans.

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Magic the Gathering arena Free2Play rewards

Magic the Gathering arena Free2Play rewards

Last modified: 08/09/2020

Magic the Gathering arena Free2Play rewards

Type: Deconstructions

A diagram simulating arena rewards for Free2Play players in Magic the Gathering.

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Patterns

Patterns: Builder Simulator Colour Coded

Patterns: Builder Simulator Colour Coded

Last modified: 27/11/2020

Patterns: Builder Simulator Colour Coded

Type: Patterns

A simulation of a builder type game that uses resources to either build buildings or recruit troops

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Systems: Crossroads Traffic Simulator

Systems: Crossroads Traffic Simulator

Last modified: 27/11/2020

Systems: Crossroads Traffic Simulator

Type: Patterns

A diagram simulating a crossroads traffic light simulator in order to prevent overcrowding of one road

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Patterns: Gacha types

Patterns: Gacha types

Last modified: 23/11/2020

Patterns: Gacha types

Type: Patterns

A diagram showcasing the most common type of gacha mechanisms in games.

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Patterns: Leveling up models

Patterns: Leveling up models

Last modified: 23/11/2020

Patterns: Leveling up models

Type: Patterns

A diagram showing multiple types of handling a level up in a game.

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Free2Play Monetisation

Free2Play Monetisation

Last modified: 23/11/2020

Free2Play Monetisation

Type: Patterns

Pattern simulating revenue gained from a free2play game through in-app purchases and ads.

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Traffic Light

Traffic Light

Last modified: 20/08/2020

Traffic Light

Type: Patterns

A simple diagram showcasing the functionality of a traffic light.

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Turn Based Days to Week cycle

Turn Based Days to Week cycle

Last modified: 08/09/2020

Turn Based Days to Week cycle

Type: Patterns

A representation of a weekly cycle simulated day by day in a casual quest based game.

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Loot drop item stats rolls

Loot drop item stats rolls

Last modified: 23/11/2020

Loot drop item stats rolls

Type: Patterns

A simple diagram simulating item/loot drop rates with different stats.

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Basic runner

Basic runner

Last modified: 23/11/2020

Basic runner

Type: Patterns

A simplified version of the Runner game deconstructed in the Tutorials.

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Collatz Conjecture

Collatz Conjecture

Last modified: 20/08/2020

Collatz Conjecture

Type: Patterns

A visual representation of the mathematical Collatz Conjecture.

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Mana and Spells System

Mana and Spells System

Last modified: 27/11/2020

Mana and Spells System

Type: Patterns

A simple pattern showing the relation between spell usage and mana consumption.

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Attack vs Defense in a football game

Attack vs Defense in a football game

Last modified: 23/11/2020

Attack vs Defense in a football game

Type: Patterns

A pattern diagram showing the simulation of a football game using ratings on the 3 main compartments of a team.

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Shooter Level progression

Shooter Level progression

Last modified: 23/11/2020

Shooter Level progression

Type: Patterns

A progression pattern for a shooter game handling various routes that the player can take during a level.

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Book

Book: Figure 6.33 Level progression in an action game (as seen in “Game Mechanics: Advanced Game Design”)

Book: Figure 6.33 Level progression in an action game (as seen in “Game Mechanics: Advanced Game Design”)

Last modified: 27/11/2020

Book: Figure 6.33 Level progression in an action game (as seen in “Game Mechanics: Advanced Game Design”)

Type: Book

Figure 6.33 (Level progression in an action game) of Joris Dormans’ “Game Mechanics, Advanced Game Design” book translated into the new Machinations framework.

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Games: Pac-Man (as seen in the book) – Automatic diagram

Games: Pac-Man (as seen in the book) – Automatic diagram

Last modified: 23/11/2020

Games: Pac-Man (as seen in the book) – Automatic diagram

Type: Book

The automatic version of the Pac-Man diagram simulating one level of the game.

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Chapter 6 exercise 3 – Game mechanics, advanced game design book

Chapter 6 exercise 3 – Game mechanics, advanced game design book

Last modified: 23/11/2020

Chapter 6 exercise 3 – Game mechanics, advanced game design book

Type: Book

Exercise 3 from chapter 6 of Joris Dormans’ “Game Mechanics, Advanced Game Design” book.

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Chapter 6 exercise 4 – Game mechanics, advanced game design book

Chapter 6 exercise 4 – Game mechanics, advanced game design book

Last modified: 27/11/2020

Chapter 6 exercise 4 – Game mechanics, advanced game design book

Type: Book

Exercise 4 from chapter 6 of Joris Dormans’ “Game Mechanics, Advanced Game Design” book.

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Figure 9.10 (Lunar colony) – Game mechanics, advanced game design book

Figure 9.10 (Lunar colony) – Game mechanics, advanced game design book

Last modified: 23/11/2020

Figure 9.10 (Lunar colony) – Game mechanics, advanced game design book

Type: Book

Figure 9.10 (Lunar colony) of Joris Dormans’ “Game Mechanics, Advanced Game Design” book translated into the new Machinations framework.

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Chapter 6 exercise 1 – Game mechanics, advanced game design book

Chapter 6 exercise 1 – Game mechanics, advanced game design book

Last modified: 23/11/2020

Chapter 6 exercise 1 – Game mechanics, advanced game design book

Type: Book

Exercise 1 from chapter 6 of Joris Dormans’ “Game Mechanics, Advanced Game Design” book.

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Chapter 6 exercise 2 – Game mechanics, advanced game design book

Chapter 6 exercise 2 – Game mechanics, advanced game design book

Last modified: 27/11/2020

Chapter 6 exercise 2 – Game mechanics, advanced game design book

Type: Book

Exercise 2 from chapter 6 of Joris Dormans’ “Game Mechanics, Advanced Game Design” book.

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Figure 6.44 (FPS game economy) – Game mechanics, advanced game design book

Figure 6.44 (FPS game economy) – Game mechanics, advanced game design book

Last modified: 23/11/2020

Figure 6.44 (FPS game economy) – Game mechanics, advanced game design book

Type: Book

Figure 6.44 (FPS game economy) of Joris Dormans’ “Game Mechanics, Advanced Game Design” book translated into the new Machinations framework.

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Figure 6.47 (RTS building mechanics) – Game mechanics, advanced game design book

Figure 6.47 (RTS building mechanics) – Game mechanics, advanced game design book

Last modified: 23/11/2020

Figure 6.47 (RTS building mechanics) – Game mechanics, advanced game design book

Type: Book

Figure 6.47 (RTS building mechanics) of Joris Dormans’ “Game Mechanics, Advanced Game Design” book translated into the new Machinations framework.

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Figure 8.4 (Monopoly) – Game mechanics, advanced game design book

Figure 8.4 (Monopoly) – Game mechanics, advanced game design book

Last modified: 23/11/2020

Figure 8.4 (Monopoly) – Game mechanics, advanced game design book

Type: Book

Figure 8.4 (Monopoly) of Joris Dormans’ “Game Mechanics, Advanced Game Design” book translated into the new Machinations framework.

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Figure 6.28 (Risk) – Game mechanics, advanced game design book

Figure 6.28 (Risk) – Game mechanics, advanced game design book

Last modified: 23/11/2020

Figure 6.28 (Risk) – Game mechanics, advanced game design book

Type: Book

Figure 6.28 (Risk) of Joris Dormans’ “Game Mechanics, Advanced Game Design” book translated into the new Machinations framework.

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Figure 6.29 (Tetris) – Game mechanics, advanced game design book

Figure 6.29 (Tetris) – Game mechanics, advanced game design book

Last modified: 23/11/2020

Figure 6.29 (Tetris) – Game mechanics, advanced game design book

Type: Book

Figure 6.29 (Tetris) of Joris Dormans’ “Game Mechanics, Advanced Game Design” book translated into the new Machinations framework.

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Pac-Man (as seen in the book) – Interactive diagram

Pac-Man (as seen in the book) – Interactive diagram

Last modified: 23/11/2020

Pac-Man (as seen in the book) – Interactive diagram

Type: Book

A simulation of Pac-Man updated to the current framework from the “Game Mechanics, Advanced Game Design” book by Joris Dormans.

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Framework

Framework: End Conditions

Framework: End Conditions

Last modified: 27/11/2020

Framework: End Conditions

Type: Framework

A model showcasing the usage of end condition nodes

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Trigger Samples

Trigger Samples

Last modified: 20/08/2020

Trigger Samples

Type: Framework

Functionality of trigger label on state connections.

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AP Samples

AP Samples

Last modified: 20/08/2020

AP Samples

Type: Framework

Implementation of Artificial Player behavior in the new Machinations framework.

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Basic Nodes & Connections

Basic Nodes & Connections

Last modified: 27/11/2020

Basic Nodes & Connections

Type: Framework

Tutorial showing all the nodes and connections of the Machinations framework.

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Shuffle source

Shuffle source

Last modified: 27/11/2020

Shuffle source

Type: Framework

A simple diagram showcasing the usage of “Shuffle Source” on resource connections

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Sample math.js usage

Sample math.js usage

Last modified: 20/08/2020

Sample math.js usage

Type: Framework

A tutorial diagram showing the usage of various math.js functions inside registers with examples.

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Tutorials

Intro Tutorial Part 2

Intro Tutorial Part 2

Last modified: 23/11/2020

Intro Tutorial Part 2

Type: Tutorials

Part 2 of the Endless Runner tutorial featuring more advanced mechanics.

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Intro Tutorial

Intro Tutorial

Last modified: 27/11/2020

Intro Tutorial

Type: Tutorials

Intro tutorial for the Machinations framework featuring an endless runner deconstruction with beginning steps.

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