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Start off your game with a blueprint, deconstruction or subsystem
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Users: Subsyst Simulator by Alexis Lozano
Last modified: 10/12/2020
Users: Fish Catch Rates Public by Spencer Tan Wen Hao
Last modified: 10/12/2020
Generic Idle Game Gameplay Part 1 – Template by Hugues Pedreno (ISART Digital)
Last modified: 10/12/2020
Machinations Handout – Template by Omar Shalata (German University of Cairo)
Last modified: 10/12/2020
Users: Advanced Spin the Wheel Template by Himanshu Agarwal
Last modified: 10/12/2020
Lesson: Generic IdleGame Gameplay part 2 – Loot Template by Hugues Pedreno (ISART Digital)
Last modified: 10/12/2020
Users: Markov Chain by Richard Li
Last modified: 10/12/2020Deconstructions

Starcraft 2 resources generation and strategy
Last modified: 10/12/2020
Games: F2P Mobile Battle-Royalesque Full Meta Economy
Last modified: 10/12/2020
Candy Crush Saga – Points needed to obtain 3 stars on level 10
Last modified: 10/12/2020
Pokemon Go – Hatching Egg mechanics
Last modified: 10/12/2020
Games: Disco Elysium – Skill checks – Interactive
Last modified: 10/12/2020
Magic the Gathering arena Free2Play rewards
Last modified: 10/12/2020
Games: DOOM – Level Progression – Automated
Last modified: 10/12/2020
Clash of Clans dark elixir troops
Last modified: 10/12/2020Patterns

Patterns: Leveling up models
Last modified: 10/12/2020
Loot drop item stats rolls
Last modified: 10/12/2020
Free2Play Monetisation
Last modified: 10/12/2020
Patterns: Builder Simulator Colour Coded
Last modified: 10/12/2020
Systems: Crossroads Traffic Simulator
Last modified: 10/12/2020
Patterns: Gacha types
Last modified: 10/12/2020
Traffic Light
Last modified: 10/12/2020
Turn Based Days to Week cycle
Last modified: 10/12/2020Book

Book: Figure 6.33 Level progression in an action game (as seen in “Game Mechanics: Advanced Game Design”)
Last modified: 10/12/2020
Games: Pac-Man (as seen in the book) – Automatic diagram
Last modified: 10/12/2020
Chapter 6 exercise 3 – Game mechanics, advanced game design book
Last modified: 10/12/2020
Chapter 6 exercise 4 – Game mechanics, advanced game design book
Last modified: 10/12/2020
Figure 9.10 (Lunar colony) – Game mechanics, advanced game design book
Last modified: 10/12/2020
Chapter 6 exercise 1 – Game mechanics, advanced game design book
Last modified: 10/12/2020
Chapter 6 exercise 2 – Game mechanics, advanced game design book
Last modified: 10/12/2020
Figure 6.44 (FPS game economy) – Game mechanics, advanced game design book
Last modified: 10/12/2020Used by 1000+ game studios all over the world

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