
Community Gallery
Start off your game with a blueprint, deconstruction, or shared diagram, kinda like on GitHub
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Community

Users: Fish Catch Rates Public by Spencer Tan Wen Hao
Last modified: 22/04/2021
Machinations Handout – Template by Omar Shalata (German University of Cairo)
Last modified: 12/04/2021
Users: Advanced Spin the Wheel Template by Himanshu Agarwal
Last modified: 12/04/2021
Generic Idle Game Gameplay Part 1 – Template by Hugues Pedreno (ISART Digital)
Last modified: 12/04/2021
Users: Markov Chain by Richard Li
Last modified: 22/04/2021
Lesson: Generic IdleGame Gameplay part 2 – Loot Template by Hugues Pedreno (ISART Digital)
Last modified: 12/04/2021Webinars

Webinar: Machinations 101 Connections
Last modified: 09/04/2021
Webinar: Kitchen Scramble
Last modified: 12/07/2021
Webinar: Wild Rift Battle Pass
Last modified: 14/05/2021
Webinar: Hades progression system
Last modified: 12/05/2021
Webinar: Machinations 101 Objects
Last modified: 09/04/2021
Webinar: Endless runner monetization
Last modified: 13/05/2021
Webinar: Health balancing template
Last modified: 10/05/2021Deconstructions

Magic the Gathering arena Free2Play rewards
Last modified: 22/04/2021
Games: Disco Elysium – Skill checks – Interactive
Last modified: 22/04/2021
Fortnite gameplay xp calculator
Last modified: 12/05/2021
Clash of Clans dark elixir troops
Last modified: 22/04/2021
Games: Roblox – Monetization System – Automated
Last modified: 12/05/2021
Games: F2P Mobile Battle-Royalesque Full Meta Economy
Last modified: 12/05/2021
Path of Exile Weapon DPS and critical strike
Last modified: 22/04/2021
Cookie Clicker idle game with prestige loop – Automated
Last modified: 12/05/2021Patterns

Free2Play Monetisation
Last modified: 10/05/2021
Patterns: Leveling up models
Last modified: 12/05/2021
Loot drop item stats rolls
Last modified: 10/05/2021
Patterns: Gacha types
Last modified: 10/05/2021
Squid Game – Glass Bridge Level
Last modified: 15/10/2021
Patterns: Betting With Multiple Winners
Last modified: 14/05/2021
Systems: Auction bidding on a timer between 3 players
Last modified: 10/05/2021
Attack vs Defense in a football game
Last modified: 10/05/2021Book

Figure 6.47 (RTS building mechanics) – Game mechanics, advanced game design book
Last modified: 22/04/2021
Figure 6.44 (FPS game economy) – Game mechanics, advanced game design book
Last modified: 12/04/2021
Book: Figure 6.33 Level progression in an action game (as seen in “Game Mechanics: Advanced Game Design”)
Last modified: 22/04/2021
Games: Pac-Man (as seen in the book) – Automatic diagram
Last modified: 12/04/2021
Chapter 6 exercise 3 – Game mechanics, advanced game design book
Last modified: 22/04/2021
Chapter 6 exercise 4 – Game mechanics, advanced game design book
Last modified: 22/04/2021
Figure 9.10 (Lunar colony) – Game mechanics, advanced game design book
Last modified: 12/04/2021