☉Getting Started

    Webinars

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    We organize regular webinars for both beginners and advanced users, once every 2 weeks.

    Each Webinar is ran twice, in different time zones, so no matter where you are in the world, you can comfortably join us.

    Here’s the schedule for upcoming webinars, links for registering and the recordings of past ones.

    Whether you’ve never used Machinations before, or you just need a refresher, we’ll walk you through the building blocks and share our recipe for a successful diagram.

    • Gain a solid understanding of the building blocks of Machinations
    • Master the different run modes
    • Get familiar with the chart and its usefulness
    • Learn tips and tricks to keep a tidy diagram

    As always, our experts will be answering your questions and asking for your input throughout the session.

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    Registration

    European Region
    Wednesday, February 24th @ 12pm CET

    American Region
    Thursday, February 25th @ 9am PST

    The second installment in a series of webinars will be ideal for those who have never used Machinations before as well as game designers looking at new ways of improving their own models.

    In this session, the Diagram Craftsman will take the Endless Runner model that we started creating during a previous webinar and build out a full game progression, monetization, and engagement strategy. We’ll also show you some real-world examples to help you design and plan your own games.

    This series of webinars will be ideal for those who have never used Machinations before as well as game designers looking at new ways of improving their own models.

    In this session, the Diagram Craftsman will run through the seven tutorial stages showing you the basic mechanics of the platform. We will then expand the endless runner model from the tutorial into a full game model by adding multiple game mechanics to keep our players engaged.

    Join our experts as they build a crafting and health pack sub-system as part of an open-world RPG diagram and then balance these game mechanics in real-time.

    We’ll showcase how you can use Machinations to find the right balance of any item type as a player progresses through different stages of a game.

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