Author: Machinations
Machinations is a visual and interactive tool for evaluating the impact any game system, mechanic, or parameter has on your players’ experience. Entire games can be mapped and played through in Machinations, to easily spot any flaws, before writing a single line of code. Then, forecast game progression or free-to-play revenue with confidence, understand and maximize different player journeys. It's time to fuel your game design process with data, not guesswork!

Game systems: Feedback loops and how they help craft player experiences
Image via Nintendo/YouTube Have you ever been monstering a race in Mario Kart and then, blam, the blue shell hits and you’ve got a few seconds of teeth-grinding frustration while you wallow about...
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What are game simulations and why should you care?
Recent gaming history has been littered with examples of triple-A games being released well before they are ready. Huge releases from major studios and developers such as Anthem, Cyberpunk 2077,...
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How to design idle games
The idea of a game that essentially plays itself might not sound like the most entertaining thing, but since its inception in 2016, the idle game genre has grown hugely in popularity. In this...
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What is game economy inflation? How to foresee & overcome it in your game design
Virtual economies have become a feature of an increasingly large number of modern games and, like any other economy, the in-game ones need to deal with economic factors like inflation. Handled...
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Game systems: An in-depth look at gacha boxes
As more and more games transition to, or are created in, the free-to-play model, certain free-to-play mechanics have come under greater scrutiny. One of the more contentious forms of free-to-play...
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Game economy design in Free-to-Play games
Despite the name, free-to-play (F2P) games are big business. According to a year-end report by SuperData Research, the F2P games market is worth a staggering $98 billion and has seen a 10% increase...
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Fireside Chat, Episode 1 w/ Joris Dormans
Joris Dormans tells the story of how Machinations came to be The first episode of our Fireside Chat Series: Mihai Gheza and Joris Dormans - the creator of the Machinations framework -...
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Unity Plugin
Sync your design and in-game parameters, automatically For the past months, we’ve been working hard on getting closer to our vision of what Machinations as the Game Design Platform should be....
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