Author: Machinations

Machinations is a visual and interactive tool for evaluating the impact any game system, mechanic, or parameter has on your players’ experience. Entire games can be mapped and played through in Machinations, to easily spot any flaws, before writing a single line of code. Then, forecast game progression or free-to-play revenue with confidence, understand and maximize different player journeys. It's time to fuel your game design process with data, not guesswork!

13/01/2022 Machinations

What are hypercasual games?

Hypercasual games are a new genre of games that is taking the world by storm. They combine hyper-simple gameplay, hyper-short duration, and hyper-social features to create an entirely new gaming...

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07/12/2021 Machinations

User generated content in the Metaverse

Image: Minas Tirith by Divici The metaverse is an online that will allow people to explore and interact in ways never before possible. It has the potential to change how we live, work, and...

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16/11/2021 Machinations

The Metaverse and Web 3.0

The metaverse is a shared space, created by communities or individuals to share information. It has been described as the next evolution of the internet. The metaverse consists of virtual worlds...

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08/11/2021 Machinations

What is game economy design

As players engage with your game, they gain and consume assets (XP, currencies, items, etc.). Game economy design handles the crafting and balancing of these game systems to translate player...

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18/10/2021 Machinations

Affordances in game systems design

Image Uncharted 4: A Thief's End, Naughty Dog   Have you ever played a game where you instinctively know what to do as soon as you pick up the controller? All the elements of the games are...

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28/09/2021 Machinations

The Metaverse. How will it change the practice of game design?

Image Ready Player One, Warner Bros. Game design has come on in leaps and bounds over the last decade, normally in reaction to developments in technology. The market for mobile games is now worth...

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16/09/2021 Machinations

Game systems: Feedback loops and how they help craft player experiences

Image via Nintendo/YouTube Have you ever been monstering a race in Mario Kart and then, blam, the blue shell hits and you’ve got a few seconds of teeth-grinding frustration while you wallow about...

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23/08/2021 Machinations

What are game simulations and why should you care?

Recent gaming history has been littered with examples of triple-A games being released well before they are ready. Huge releases from major studios and developers such as Anthem, Cyberpunk 2077,...

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20/08/2021 Machinations

How to design idle games

The idea of a game that essentially plays itself might not sound like the most entertaining thing, but since its inception in 2016, the idle game genre has grown hugely in popularity. In this...

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