Machinations

Author: Machinations

Machinations is a visual and interactive approach to evaluating the impact any game system, mechanic, or parameter has on your players’ experience. Entire games can be mapped and played through in Machinations, to easily spot any flaws before a single line of code is written. Then, forecast game progression or free-to-play revenue with confidence, understand, and maximize different player journeys. It's time to fuel your game design process with data, not guesswork!

16/09/2021 Machinations

Game systems: Feedback loops and how they help craft player experiences

Image via Nintendo/YouTube Have you ever been monstering a race in Mario Kart and then, blam, the blue shell hits and you’ve got a few seconds of teeth-grinding frustration while you wallow about...

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23/08/2021 Machinations

What are game simulations and why should you care?

Recent gaming history has been littered with examples of triple-A games being released well before they are ready. Huge releases from major studios and developers such as Anthem, Cyberpunk 2077,...

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20/08/2021 Machinations

How to design idle games

The idea of a game that essentially plays itself might not sound like the most entertaining thing, but since its inception in 2016, the idle game genre has grown hugely in popularity. In this...

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29/06/2021 Machinations

What is game economy inflation? How to foresee & overcome it in your game design

Virtual economies have become a feature of an increasingly large number of modern games and, like any other economy, the in-game ones need to deal with economic factors like inflation. Handled...

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24/05/2021 Machinations

Game systems: An in-depth look at gacha boxes

As more and more games transition to, or are created in, the free-to-play model, certain free-to-play mechanics have come under greater scrutiny. One of the more contentious forms of free-to-play...

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05/05/2021 Machinations

Game economy design in Free-to-Play games

Despite the name, free-to-play (F2P) games are big business. According to a year-end report by SuperData Research, the F2P games market is worth a staggering $98 billion and has seen a 10% increase...

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04/08/2020 Machinations

Fireside Chat, Episode 1 w/ Joris Dormans

Joris Dormans tells the story of how Machinations came to be   The first episode of our Fireside Chat Series: Mihai Gheza and Joris Dormans - the creator of the Machinations framework -...

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15/06/2020 Machinations

Unity Plugin

Sync your design and in-game parameters, automatically For the past months, we’ve been working hard on getting closer to our vision of what Machinations as the Game Design Platform should be....

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