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22/04/2024 Alexandre

Boosting Productivity and Efficiency: How Joygame Maximizes Machinations to Streamline Game Development

“The strategic implementation of Machinations allowed Joygame to significantly cut down on development time and enhance system reliability.“ Hüseyin Kocakuşaklı, Lead Game Designer at Joygame. Joygame, based in Istanbul, Turkey, is a dynamic game studio with a robust portfolio, especially known for its mobile casual games along with ventures into VR and PC gaming. With …

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10/02/2024 Alexandre

The finalists of GDWC are out! Discover our top 5 for the best prototypes of the season

The Game Development World Championship is an annual competition for indie game developers, game development students and anyone interested in the industry, designed to celebrate outstanding games across 12 categories. With the submission phase now closed, let’s already give a round of applause for all the participants who have entered the competition this season. Following …

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09/02/2024 Alexandre

The Right Tool for the Right Task: Machinations vs Spreadsheets

Designing and managing complex game systems has long been anchored in spreadsheets, known for their structured and formulaic approach. Yet, as the scope of game design expands, the necessity for a more intuitive and visual tool becomes evident. Machinations emerges as this innovative solution, offering a visual representation of game systems, complementing the traditional strengths …

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18/01/2024 Alexandre

How to best present your work in Machinations

Communication is an important part of our daily life. Even though we do it every day, good communication takes practice, repetition, and reflection. From our experience, when it comes to communicating inside a game development team, things do not always work great. But there is one thing that worked all the time as a tool …

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10/01/2024 Alexandre

19 tips to successfully improve your Game Economy

Game economy design involves the strategic management and balancing of your game assets, enhancing player engagement, progression, and satisfaction. If you are, or want to become, a game designer and are seeking to enhance your craft, here are 19 tips to keep in mind for the next game. 1. Define clear goals: Determine the nature …

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21/12/2023 Alexandre

SAML SSO now available for Enterprise Users

In our latest release, we’ve made authentication over SAML SSO available for our Enterprise Users. This feature enable users to sign into multiple applications using just one set of login credentials. Let’s see how your enterprise can benefit from SAML SSO: 🛡️ Enhanced Security With the understanding of the importance of data security for enterprises, the …

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11/12/2023 Alexandre

Modeling in Machinations: Why Asking Quantitative Questions Matter

In our previous article, we delved into the effective strategy of segmenting models as a means to manage complex projects using Machinations. Expanded on that concept, this article aims to guide you through the critical decisions of what (and what not) to model and how the right design questions can lead to more efficient models. …

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11/12/2023 Alexandre

How to use charts Indicators and the new distribution filter

In Machinations, indicators play a crucial role in providing immediate, visual feedback on the performance and status of your models. To use indicators effectively, you can link them to specific nodes in your diagram. For instance, you might attach an indicator to a resource pool to track its Max value across multiple executions. The reason …

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13/11/2023 Alexandre

Machinations Now Fully Compatible with Safari

As a team committed to innovation and user-centric design, we understand the importance of cross-platform functionality. Recognizing the substantial user base of Safari, particularly among Apple device enthusiasts, we’ve worked diligently to ensure that Machinations operates flawlessly on this browser. This update opens up a world of possibilities for game designers and system modelers who …

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