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19/10/2022 Machinations

Webinar: How to use custom variables to make better games.

Discover how Game Designers can solve complex problems and conceive better games when blending custom variables and external data into their simulation models. Our latest major release introduced Custom Variables that designers can use across all diagrams to retrieve parameters from external data sources. Whether you want to improve your game monetization or refine your …

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08/09/2022 Machinations

The Machinations Manifesto For Building Sustainable Game Economies – The Design Pillars

In less than a decade, the video gaming industry has undergone a radical transformation. The web3 gaming revolution is now in full swing, with developers harnessing the power of blockchain technology to create new experiences that are redefining what it means to game.  And while this new model holds a great deal of promise, this …

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29/08/2022 Machinations

How to build your game loops in Machinations

​To develop a game, you must boil it down to its most essential parts and figure out where it falls short. That’s why it’s crucial to get your core loops right and to prototype them as soon as possible. In this session we discuss and build the most popular gameplay loops that make the foundation …

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23/06/2022 Machinations

How to Design an Automated Market Maker (AMM) in Machinations

As Automated Market Makers (AMMs) have become very popular in providing liquidity for a wide range of digital tokens, they now play a crucial role in powering decentralized exchanges (DEXs). In this session, we show you how to build a simple Automated Market Maker (AMM) in Machinations. Featured diagrams: 1. Simplified Token Side AMM 2. …

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23/02/2022 Machinations

Sustainable Game Economies in Web 3.0 – Heroes of Mavia

Web3 games must ensure their economy is well balanced prior to the launch of their game. Unlike traditional games, the consequences of a poorly balanced economy in crypto games are massive. The difference being that items are now assets and hold tangible monetary value across markets. We’re joined by Yvan “Aiven” Feusi who is the …

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27/01/2022 Machinations

Game Design for Sustainable Web 3.0 Economies

When the economy or progression system of a single-player premium game is out of balance, it has a direct impact on player experience. In the case of Free 2 Play games, having a bad game economy impacts the chances of players spending money or watching ads. ​ With the rise of Play 2 Earn games, …

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13/01/2022 Machinations

What are hypercasual games?

Hypercasual games are a new genre of games that is taking the world by storm. They combine hyper-simple gameplay, hyper-short duration, and hyper-social features to create an entirely new gaming experience. These types of games are perfect for Generation Z who live on their phones and prefer instant gratification over longer, more immersive experiences. We …

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22/12/2021 Machinations

How User Generated Content will lead the Metaverse

In this webinar, we were joined by Rec Room’s Cristopher Ory, Lead Social Designer and Audrey Cox, Senior 3D Artist & Game Designer. We discussed about the Metaverse, UGC and how future game designers can grow a career on their platform. Rec Room is an optional virtual reality online video game with an integrated game …

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13/12/2021 Machinations

Squid Game: High-stakes Game Design

Similar to pretty much anyone that has a Netflix account these days, we here at Machinations, have been glued to the screen watching Squid Game. We could not help but wonder about what it must be like to be a game designer in such a dangerous workplace. There must be some immense pressure on your …

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