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20/08/2021 Machinations

How to design idle games

The idea of a game that essentially plays itself might not sound like the most entertaining thing, but since its inception in 2016, the idle game genre has grown hugely in popularity. In this article, we’ll be breaking down exactly what an idle game is and what constitutes the basic building blocks of its game …

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29/06/2021 Machinations

What is game economy inflation? How to foresee & overcome it in your game design

Virtual economies have become a feature of an increasingly large number of modern games and, like any other economy, the in-game ones need to deal with economic factors like inflation. Handled correctly, inflation can actually be beneficial to your game. Handled incorrectly, however, runaway inflation can turn your game into the virtual version of Hungary …

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05/05/2021 Machinations

Game economy design in Free-to-Play games

Despite the name, free-to-play (F2P) games are big business. According to a year-end report by SuperData Research, the F2P games market is worth a staggering $98 billion and has seen a 10% increase in 2020. The Asian market is responsible for 58% of total worldwide free-to-play earnings, with huge companies like Tencent pushing a massive …

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